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I actually tried a few of them with the respective refresh rates.. Give me a minute to take a picture of what moumrec is showing. If I was blind tested I could totally tell which fix is applied.. I would describe the cursor movement with. But again, it's just the hl1 games that have this weird behaviour, in Quake for example I can't tell any difference between the two fixes, just like the code says, moumrec shows for both.

In hl1 I can't get with anything. I suspected MMR is sometimes not very useful for recording movement while some games are running, and Counter-Strike seems to be one of those games. The MMR 'problem' is that Counter-Strike is continually reseting the pointer position to the centre of the display or window except when in the console! It does this to stop the pointer going off one of the edges, and being stopped by the edge. Okay, I'm getting it now. You predicted it right. As a follow-up, perfect implies no pointer re-centre, implies no fix is needed for q3 cpma.

See my comment 44 to Fighting Irish below: Comment 44 [link] Try playing q3 cpma with the Cheese flatLine. By Anonymous This might be because of prediction in your mouse? By ambro. By Anonymous c-ee Is that still a problem you think? If Windows is busy, or you have a high Hz mouse, the pointer hasn't yet moved by the time the mouse movement is recorded. When Windows does finally move the pointer, MMR catches up in the next line with red. By revocelot.

So if I want to uninstall this I just right-click WindowsDefault. Merge, then reboot or log off to have the change applied. By g2. When 'Enhance pointer precision' is OFF, in these situations: - Windows normal non-game windows - In a game that uses old-style mouse input AND has an option to not muck about with the Mouse settings Half-Life and Counter-Strike with the -noforcemparms option for example By ini.

Obviously this is still needed for some other old games though. When I tried RInput on moumrec, it killed it. BTW, there is a new version of moumrec available at razerblueprints same as the version in my ZIP file. Do you have a link you can share? By Anonymous c There is some delay with RInput and I don't recommend using it.

He is being disrespectful to Mark C and is a bitch. Well I didn't feel any disrespect from you h8m3, although I do have thick skin. RInput is not. By Anonymous dcfa8. Haha and where do you base this "delay" thing on? This is utter bullshit you are commenting here. RInput has zero delay doesn't use buffering and is just as well implemented as QL's version is.

By chickenfluGR. For some reason my hz usb rate went back to hz after a reboot. What would be the latest, easiest way to switch it back now? I remember it was a pita last time By Python. By Haruspex. Two questions about the MouseMovementRecorder 1 I notice if i drag my cursor to any edge of the screen and keep dragging it i will always get green bars in the program.

If the cursor isn't at the edge of the screen and if i doing circles for example in the center of the screen i do not notice this? Is this normal behavior? By Inc. I get the same result for the first question. I am on Xp using anir's fix. When I use MouseMovementRecorder while playing any source game I do get reds and greens but perfect movement on the desktop only , does anyone know whats causing this?

Please see my answer to a similar question in post 36 above: Comment 36 [link]. By mar-. Good to see someone tackling it so comprehensively. Nice work! By Fighting Irish. Hi all, Can some1 plz explain why I seem to b only having partial success with any of the acceleration fixes? This continual pointer reset causes MouseMovementRecorder to malfunction. As a test, apply the 'flatLine.

By Anonymous d Why would i want to turn it off since it seems like your saying it is only activated when "ehnhanced precision" is on?? And if I use this fix can i remove all my -noforceparm ect lines from the command line in all my games like counterstrike???

This fix applied means: How much acceleration is turned ON? Old games can turn it on, and you sometimes can't stop that. When that happens you use this fix to set the amount of acceleration to zero, but there is no point in manually turning acceleration on.

In Counter-Strike you can use this fix and remove your -noforcemparms. But I wouldn't do that. I would continue to use -noforcemparms and set 'Enhance pointer precision' OFF, because if you do that you don't even need any fix for Counter-Strike. BTW thanks for the work you did.

I think you fix should be submitted for Windows 7 optional updates if you ask me : so people out there know there is a solution! Great work! By Anonymous cpc1-gillcust Thanks for making this Windows 7 fix, about a month ago I uninstalled Windows 7 bit because I can't aim on it so I'm back to XP with Anir's fix with CPL just for peace of mind not that it makes a difference. I heard people that use a Vista mouse fix saying that even though acceleration is gone it feels floaty, worried it will be the same for 7.

I haven't used Anir's fix, so I can't comment from direct experience. Logic tells me that people who claim to feel a difference between the Cheese Mouse Fix and Anir's fix on XP and Vista are imagining things. Comment 4 [link]. For games the source code is not provided we can't know exactly what they base the sensitivity calculation on.

Ok thanks, Ive only been using Anir's fix for about a month. Might give your one a try then, thanks again been waiting since day 1 of Windows 7's release for this. By Anonymous ip Anir's fix perhaps? Moumrec won't give you but it doesn't mean it's not , the speed slider in windows is actually a dpi slider. Of course, if you can reduce the dpi ON your mouse to "what ever it is you have now" multiplied by 0.

This is based on my own experience not on actual research, please correct me if I'm wrong. Maybe I can go back and finish Clive Barker's Undying now. Ok, I've installed Windows 7 and applied this fix. Any ideas what this could be? Thanks for the work, could just be Windows 7 itself, but it's definately not placebo affect I pay close attention to things like this I've got ocd lol I've tried installing Setpoint and using them drivers uncheck use os native drivers and it's exactly the same.

Please help if you have any ideas what this could be. Have you tried Mac OS? I play quake III 1. I've been using this fix, there is a big change, I mean, It feels without mouseaccel but sometimes when i'm playing the mouse got lags and moves like if i have fps problems with the video card but im sure it isn't Im on a intel core i7, tripple channel, gtx I don't know what to do By Anonymous cm I can't get this to work at all.

Every line has green every time. No red though, whatever that means. I think that perhaps there is some step missing in the instructions and the fix isn't actually being applied. I did that. I even tried mixing them up on purpose. No change. I also tried changing my screen resolution and refresh rate, as I have read something about resolutions having an effect. Nothing seems to have changed. I wonder if the computer has to be in some specific state before installation of the fix.

Do you have mouse drivers specific to your mouse Logitech, Microsoft etc installed? I understand that they have their own acceleration. Mark I have tried it with AND without Setpoint with my G9, I've tried everything, every possible disable acceleration setting available and nothing works properly in Windows 7. The mouse movement recorder shows no red and no green at all for me but like I said it doesn't feel right at all.

When I play a game, say UT and shake the mouse left and right quickly or slowly, it doesn't keep up with your hand, it's exactly like playing with Vsync on even though it isn't. Any ideas? My fix works the same as Cheese's, just with different numbers because Windows 7 has tweaked the calculation some see my blog about that.

If there is lag, I don't think it's caused by my fix. I am not a gamer, and haven't played UT, so excuse this stupid question: What UT mouse settings are you using, I assume you have set acceleration to 0. I note that on XP that defaults to : 'Off, unless application specifies', but in Windows 7 it defaults to : 'On, unless application specifies'.

Can you try this for me? This will not fix your problem, but it may prove that my fix is not the cause. If UT plays as normal, then UT is not affected by the problem that this fix fixes, and this fix is not fixing or even affecting UT at all. I've got windows 7 on my i7 and an E OC'd to 3. By Anonymous adsl By shibtap. I heard from another forum that if you slide this all the way to the right to Fast and uncheck Enhanced Pointer Precision, then you have disabled accel in Windows 7 entirely.

Is this true? Must be bollocks. If you look closely, you can see that it's for the "move cursor with keyboard thing".. I agree, the 'Set up mouse keys' so called 'fix' is total, complete and utter bollocks. Yea the ease of access centre thing really shows how many people are easily affected by placebo. It's for the arrow keys which are disabled by default lol even if you enable them, it's nothing to do with the mouse. Yet loads of people still say "well it feels better but accel is not completely gone" lol Anyway back to my problem with 7 and this fix- Could this be anything to do with my G9 mouse?

On Windows 7 it shows up as full hz exactly max. I doubt if it's anything to do with it. Also, on Windows 7, when I run your mouse movevement recorder program WITHOUT your fix just enhance pointer precision unchecked only , it shows no green or red on it at all, apparently being movement. When I apply your fix, it's still the same no green or red ever Something sounds wrong here. When I apply your fix, it's still the same no green or red ever If you have the 'Enhance pointer precision' option temporarily ON for testing, then no green or red means my fix works or that it is being bypassed - for example my fix on XP bypassed with anir's WCA fix will show no green or red.

Ok, I'm really confused now. I'm back on XP with Anir's fix accelfix. But when I run your mouse movement program with it, almost every bar is red or green. Could this be a glitch with the program or isn't it showing movement? It could be a glitch with MouseMovementRecorder. Do the green and red come in pairs? Can you upload a screendump? Make a post and then Edit the same post using the Edit link top right and you can attach pics, set the File Type to : Image, or use imageshack and post the link.

I haven't got time to post screen dump at the moment I'll maybe do it later, but I'll try explain. I this not something to do with how Anir's fix works? As i said, in Windows 7, with and without your fix, there are no red or green at all, it all looks like movement, plus my mouse show up as exactly hz.

In XP I get the red and green bars on every line of the CMD window, and my mouse hz shows up wrong, sometimes has gone up to hz! But the movement in XP feels a lot better- no acceleration and it's very responsive. I'm worried it's something to do with my mouse even though it feels fine because everyone using your fix on Windows 7 says it works perfectly.

My guess is that you have serious driver problems. I had it sometimes spike up to 23khz on my previous motherboard, but not on this ga-epds3. It could be some sort of driver bug on certain chipsets. It might have something do to with the video drivers too.

How much DCP latency does this tool give you? It looks like a bug that was in an earlier version of MouseMovementRecorder. The high Hz values are bogus, and do not indicate any problem with your mouse. Mouse input is sent through to DirectInput in two parts, with a very short delay between them. Splitting the mouse input into two parts causes MouseMovementRecorder to display red then green and causes the bogus high Hz values. Actually, the red and green aren't in pairs judging by my screenshots lol but pretty much they are.

You mention having a high hz mouse, I haven't tried it with hz, I have always had hz as CPU useage isn't an issue with a quad core, that also counts windows being busy while using your mouse movement program out of the question, as I'm always on a clean PC that hasn't got anything running on it.

Maybe it's something to do with XP and hz? I haven't got a clue why Windows 7 recognises hz and XP sees anything up to about hz at times, maybe it is all working fine and something is just glitching with XP, as it shows about hz max with a different program too- mouseratechecker. Thanks for the replies btw. Nice find on the tool, it's running fine just tiny green bars at the bottom and a message saying it'll run everything fine. It's not the drivers I know that for sure, Video drivers are fine, I've even downgraded them to a couple of sets back because of issues with a game.

I've updated all chipset drivers and all my drivers. Maybe it's just as he says where it's a high Hz and Windows is maybe trying to catch up with it, the only other USB device I have attached is an Xbox controller but I've tried it with and without that plugged in with the same results. This isn't even bothering me in the slightest, as it all works completely fine, I'm just curious as to why the program is showing as my mouse not having 1 to 1 movement, and why the Hz is so high on XP where it's completely normal on Windows 7.

Mark, I've only recently manually updated DirectX to the very latest version lol I get the same High hz in mouseratechecker program so it's probably not your program, it's probably just a bug somewhere in XP. Thanks for all the replies though, don't want to waste all your time with this lol I can see me spending all year trying to figure this out. So MarkC from what i understand by reading your description is that yours and basically all similar mouse acceleration fixes like anir's and cheese's all they do is to "disable" the enhance pointer precision feature of windows so even if it is on or off it doesn't really matter.

If aiming in-game is severely speed limited, then you need a fix. If aim is normal then you don't need a fix. For most newer games, 'Enhance pointer precision' acceleration is a non-issue. Your mouse could be broken too.. Haruspex yes I think that's right, that's why he wants people to CHECK enhance pointer precision, to see if it still shows movement.

Same as Anir's fix on XP you can check basically at the logon screen if the mouse moves funny or not which it doesn't because enhance pointer precision is enabled at the logon screen. It's not broken, it works fine, it shows as Hz with no spikes on Windows 7 but not on XP. I have tried lots of different XP versions as well all the same. It should be minimal, but if it uses high CPU, that might be a clue as to why it's malfunctioning.

Time to let it go as 'just one of those things', but except for the strange Hz, everything else about the screendumps you posted indicates 1-to-1, just the DirectInput mouse data coming through in parts. BTW2: Click the "Reply" link on the top right of posts when replying to them. It indents your reply under the original post. Yea must be just something unexplainable, I'll let it go now lol Thanks for the replies anyway.

By Anonymous ppp Was happy to see that at least there is some work going around about fixing mouse accel in win7. As i was thinking for upgrading to that OS,and while being hardcore gamer myself,the problem of acceleration is crucial for me. But couldnt find in this topic what i actually expected.. But if we take XP for example it is clear that disabling EnchancedPointPrecision is not enought to completely get rid of win mouse acceleration. It means that MouseMoveRec doesnt really show if the accel is present or not,but only deals with the way EnchancedPointPrecision works.

So according to this the only purpose for using your fix are some old games which automatically turned this function on? Could you pls spread a word on this? The reason why most gamers prefer cplmousefix over cheesefix,that it doest depend on your monitor etc Thx in advance!

See my post 89 [link] "As far as i know changes in registry done by mouse fixes doesnt take affect in win7,because it has some modified win Changes in win32k. When that changes, the bytes or code change for various reasons, and those fixes can't find or recognise the correct bit of code to change anymore. Registry fixes still work. The Cheese Mouse Fix undoes that scaling to give you exact 1-to If you use CPL, then you have no acceleration, BUT you don't have 1-to-1, because the scaling hasn't been properly removed.

You also have wobble and drift when moving the mouse slowly. You are going to see something like this: Click here to show the animation. I think im very on top of all this, i've used anirs in windows xp for many years, 1-to-1 for sure. Cplmousefix is utterly broken on windows xp, at least under 85hz. So how anyone was ever using it, is hard to understand :S Now, i've tested cpl mousefix on windows 7, and it 'works' but not anything like on windows xp.

There is no wobble, and no circle moving up and left like on xp its very apparent on winxp, down and right is like a stuck ball-mouse, unusable imo BUT, the cplmousefix although it seems to work on windows 7, it has a special feeling, that i cannot replicate by any other means.

It's accelerated very very slightly maybe, i don't know. I'm just wondering. It's definitely not 1-to-1 by any means, that's for sure. I hope you can help. By disabling enhanced pointer precision in xp you have no pointer acceleration or scaling, that is the truth unless it is proved wrong. Once again the problem is only in the games that wrongly force enhanced pointer precision ON. Perhaps on anir's the input is more raw since the whole epp is cut out. Yea thats exactly why I used CPL over cheese's.

It doesn't give you exact 1 to 1 but it's not noticeable at all, if anything I thought it had a better feel than cheese's. Then I started using CPL modified as it's meant to be movement, so I sort of don't get why cheese's has a refresh rate if CPL modified is meant to be at any refresh rate. It doesn't give you exact 1 to 1 but it's not noticeable at all" Yes, in most cases it will not be noticable. But try moving your mouse slowly in a small circle and you may notice wobble and drift.

See the animation in my post 94 above. But it is not 1-to Straightening out the curve is all that CPL Modified does for you, which is stuff all really. To get exactly 1-to-1 with XP or Vista 60Hz the slope needs to be 5. See my post 4 [link] above and see my blog post about that [link]. By Anonymous dslb First of all, thank you for this little tweak, seems to work pretty well. I have a really simple question: If I change sensitivity in Win7, the mapping breaks, as it should.

But is the function still linear? I ask because I prefer my cursor to be a little faster on the desktop notch 7 instead of 6. By brescia. Thanks MarktheC for this. I have a question, when I used your fix my mouse sensitivity was a lot faster than what it was with cheese's mousefix why is that? I lowered sens and so far it feels good, but just wondering. Windows 7 doesn't scale using display Hz [my blog post on that] , so the Cheese 'undo' is actually incorrect on Windows 7.

Thanks, that explains it. I'm using 75hz on desktop and hz in game. By PurePlay. Just a few questions here: First you say "So according to this the only purpose for using your fix are some old games which automatically turned this function on? But then: The MarkC Mouse fix undoes that scaling to give you exact 1-to So i didnt get if i dont have any of those old games that affect enchanced point precision do i still need to use MarcC fix for no accel with 1 to 1 movement or it is only for that case with older games?

And if MarkC fix is an ultimate solution for 1to1 response in win7,when using it do i need to tick or untick enchanced point precision or the result is the same with both options? See my Comment 89 [link] above for the ways a game can read the mouse, and which games need a fix. See my Comment 47 [link] above. Only tick it on if you need to test it working on the desktop. Thanks for the response Marc,that was useful. Just a couple more questions to make the final decision whether to update to win7 or not : 1 Does the XP, which comes with win7 and could be loaded from it has the old XP algorythm for mouse movement or its the same as in win7 itself?

I would really appreciate if you could help me in this case: i want to use MarcC mousefix with win7 and to get the same sensitivity as with cplmousefix on xp. My settings were 60Hz Monitor,default 6 mouse speed in win and a Hz usb update rate with Logitech G5 mouse. Seems kinda weird.. So is there a way to get exactly the same mouse sense? I've left out a detail in my blog: Windows hard-codes the mouse USB rate: It does not use the actual rate. Still kinda weird tho'.

The difference between 0. Total sensitivity on Win7 is 4. The windows 7 cpl mousefix feeling is what im after. Sorry for the late reply. My post here [jump] explains how to build a Window 7 curve that emulates CPL. Doesnt matter now, since i moved to just use raw input and be done with all that. Any chance that i could change my windows sense and still use this mousefix? See Comment 97 [link] and my reply to that. Edit: I have a program that builds reg fixes as above. You can set any sensitivity you want including 1-to-1 at any single pointer speed slider position you choose.

I'm testing it now. Send me a private iMsg if you want to help test it. When it has been tested I'll add it to the MarkC mouse fix download. By tourist. By sayme. Hi, i done this exactly by your turorial, but in cs 1. All hl1 games including cs 1. They re-center the cursor every frame, because if the cursor went over the game screen, all movement beyond it would be discarded.

There's no "fix" for this. MarkC already explained this and you would know it had you read the whole thread. Your last question I cannot answer at this time. You shouldn't use this fix on XP, it's meant for Windows 7 only. I consider anir's accelfix. Accelfix makes sure the enhanced pointer precision is never used even if MouseSpeed was forced to any other value than 0 , making any registry fix useless. Any other registry fix than MarkC's shouldn't be used on Windows 7, because of the different way enhanced pointer precision works on it.

Ah okay, sorry. Yes, if used in conjunction with -noforcemparms. I'm confused here I don't use any mousefix with XP for CS1. I thought this was the point of these commands. Why would you require an additional mousefix? People may debate about it, but I know that some combinations of the noforce commands produce a different feel. I think anir's accelfix. I have used the one from since newer versions were known to have problems with SP3.

The older version probably doesn't take into account so many things and thus is more compatible with different revisions. Though I heard people got the newer accelfix versions to work under SP3 if they used it in safe mode, but I never had a problem with the one and never used safe mode.

I don't use the wcafix which is supposed to supersede accelfix. Correct: You don't need any mouse fix for CS 1. See my Comment 36 [link] above, and hoppan's reply Comment 39 [link] above. Acceleration is off for CS with this fix.

Is there anything special needed if you want this fix for the old UT'99 game : Or just simply run the reg file? MarktheC, I have a question. How does this fix apply if I am using a custom display DPI? I do not use the default of , , or Will applying this patch throw off my mouse curve?

With a non-standard DPI, this fix still removes all acceleration. BUT you will not get 1-to I'm about to write a program which will create these fix curves, and it will let you enter any DPI you want to use, and create a fix that still gives you exact 1-to By jrdyer How could whenever I apply the Windows Default. Any curve including WindowsDefault. Turn that on and you should see red and green and also have desktop pointer acceleration. Some mouse drivers Microsoft, Logitech might disable acceleration even if 'Enhance pointer precision' option is ON.

I have vsync turned off also. I'm stumped. It's just the way the engine performs I think. I guess the games running on that engine have 0 positive accel by default, right? By jal. How long will it take until you are done with the new mosefix so u can use lower sense in windows and still get 1-to-1?

The final version may have a few changes from that version. Anonymous Is that the newest version of the mousefix? The same rules apply as for all registry based fixes: Only for older games that force 'Enhance pointer precision' on. Log off or reboot to apply the fix you must log off or reboot.

Dosent work, still getting the same result If you use SetPoint, let me know and I have some suggestions. For debugging, do any registry curves get applied? Apply that, log off or reboot, and then set 'Enhance pointer precision' to ON. That should cause your pointer speed to be severely speed limited. If it does not, then for some reason registry mouse fixes are having no effect on your system at all and are being ignored, including the custom built fix.

No i dont use any kind of drivers to my mouse, here is the regfile : Windows Registry Editor Version 5. Please download the current version version 1. You have discovered a bug in version 1. I hope I don't have V1. I have to confess that for version 1. Version 1. Its still not working, its still show green bars and not 1-to-1, any more tips? Sorry but i have create a new one and its still dont working, i have tried everything, seems like has the same problem as me.

So 20 in the first column shows 5 or so in the second column? I can't help you if I don't know what's happening on your PC. Anyone know if the shitty mouse acceleration in Battlefield and Battlefield 2 is a result of the game enabling 'enhance pointer precision' and therefore fixable by this fix or is it coded into the game itself?

Fucking dumbass developers! To help you I need to know where the problem is. Select NirCmdC. Tell me what the MouseMovementRecorder window shows for the ' x 0' lines. Attached Utility: MouseMoveTest. I think the answer will be NO. If your aiming is severely speed limited then it needs a fix. If your aim is OK, then you don't need a fix.

Restore Windows back to normal with the 'WindowsDefault. It has given me the info I needed to fix a small problem with my fix both the fix builder and the main fix REG files. The solution is one of the solutions under the 'Loading the fix with a non-Administrator account' heading that I've added to my main first post above: Goto top scroll down until you see 'Loading the fix with a non-Administrator account'.

To get the files mentioned in that paragraph, re-download the main fix ZIP file from the main link. Now fixed, either wait for the link to be approved above, or visit the link hoppan gave in Comment When you run MouseMoveTest. That movement should be visible in MouseMovementRecorder, but if you move your mouse to the task bar to make MouseMovementRecorder visible, those mouse movements will scroll the x 0 off the top out-of-sight.

Probably not needed anyway, because I hope my first comment fixes your problem anyway. If you feel acceleration with EPP on, then you must be imagining it. Perhaps I haven't explained what the fix is supposed to do properly. They don't affect Windows when EPP is off.

Ah okay mark, thank you! Thanks for the fix, and the help you have gave me! This problems is only when i use EPP on. Adjust your in-game sensitivity using game config or game commands to get the total sensitivity you want. If you use the fix builder to build a 1-to-1 fix, then 1-to-1 is what you get. By eMbAh. If i get movement no matter how fast i move the mouse in the mouserecording tool, does that mean acceleration is off?

But some older games turn Enhance pointer precision back on when you don't want them to and enable acceleration. See the 'Why do you need the fix? Same answer as my Comment [link] above. However, in a game I play called Exteel, it does not apply. On Windows 7 the mouse accel still persists. The fix only has any effect for older games that turn 'Enhance pointer precision' ON when you don't want them to.

If your aim in Exteel is then severely speed limited, then Exteel is affected by Windows acceleration and needs a fix. If aim is normal, then no fix will have any effect at all that includes wcafix , and your Exteel acceleration is caused by something other than Windows. And what could possibly affect it. Could it be my Logitech Setpoint drivers? Because mouse accel I turned off on that, and it couldn't be setpoint as the problem because your fix is supposed to remove all accel.

I tried disabling setpoint anyways and there's still accel. If the acceleration in Exteel is forced, then the mouse accel would be present in XP. If you have the time, you can download Exteel, go to practice or something and move cursor around and see what I'm talking about. As I understand it, the 'Setpoint Implementation' of acceleration is separate from the Windows' built-in win32k acceleration.

My fix only removes Windows built-in win32k acceleration. See my Comment 4 [link] above for why I know my fix works as well as wcafix. That is my dilemma at the moment. I don't know whether other 7 users have the same issue as me with the game. So if your fix was working, then my Exteel accel would be gone. I rebooted and tried again but it gave a 'Gamemon'? I was going to see what the new MouseMovementRecorder said in the EnPtPr column when Exteel had been running see instructions edited into the main post under the 'Does my game need a mouse fix?

Yea sorry about that Ugh I guess you won't be able to see the problem. By Dav. By Alex Stevens. Hello, my accel issue is apparently unrelated to "enhance pointer precision" based accel. Anyway I'm gonna try my luck and ask as you obviously have some very decent knowledge of low-level accel functionality so you might be able to help me, hopefully.

My issue is with the game Aliens vs Predator Classic I purchased it a few months ago hoping to enjoy some terrific oldschool action but I was disappointed to find out that, behold, there's annoying accel present in the game. Simply put I get negative accel when moving the mouse down and to the right. It is the same behavior I get on my computer with "enhance pointer precision" enabled before applying a fix obviously.

I was quite surprised by that as I got rid of all my accel problems long time ago with anir's fix hl engine games and everything else works perfectly. Today when I stumbled upon this article, I used the included MouseMovementRecorder app to test the mouse in the game and it indeed keeps EnPtPr disabled, which means the game has it's own built-in mouse accel unless I'm mistaken.

Any insight or hints are appreciated, I'm completely out of ideas here. Googling brought no sufficient results. Best regards, Alex. If the pointer is stopped by the edge, then any further mouse movement in that direction is discarded and you get negative acceleration.

If the mouse CPI is high, and the screen size low, then a sudden movement towards the edge can make the invisible Windows pointer hit the edge and stop. Return to the game and do some fast movements to the left or up or any edge. Then return to PointerPositionRecorder.

X Range will report the first number as 0 if the left edge was hit when doing a fast left movement in-game. Some old games turn 'Enhance pointer precision' ON, and this fix keeps it even when that happens. I'm not to fluent with these mouse options, and I don't use windows 7 or any mouse fixes. I just don't see the connection as to how I have literally zero issues on hz at the desktop, with no fixes and how it cant keep in game?

If anyone or yourself could give me the heads up on what's going on that would be greatly appreciated. Try the same test that Fighting Irish did: for testing only set the CoD4 max fps to 1 fps and retest. If you don't see much green or red, then you are OK. Note: MouseMovementRecorder does not directly detect acceleration. What it detects is any difference between the mouse movement and pointer movement.

Try again? It is working for me now and on a few proxies I tried. I've installed the fix yesterday on winbit,and somehow my feeling at Counter-Strike is different. My mouse feels way faster than it did before,but shouldn't it be feeling slower?

If I move it slowly,it's being I had the same thing as above had,0x0 green sometimes. Anyways,I changed to hz from hz just now and now i definitely have acc on because it is so much faster. I can do 3 turns by one move middle - end of mousepad when i could do 1 before. I have windows 7 64 bit and an ikari optical. In counter strike source no matter what i do there's still mouse accel. If so, then please see Comment 43 [jump] above, and my reply Comment 44 [jump] about CoD4 and the final conclusion Comment 49 [jump] : "CoD4, Are you getting positive acceleration or negative?

Positive is where you move fast left then slow right and end up left of where you started. Negative is where you move left fastish then right same speed or slower and end up right of where you started. I applied the fix, feels a bit different. This is amazing work MarkC, you deserve alot of credit. This is just at the desktop. That green 0x0 followed by red sometimes happens in MouseMovementRecorder when the polling rate is high, and is bogus: Sometimes Windows is busy or slow and is not able to update the current pointer position in time for MouseMovementRecorder to read it.

MMR will wait for half of the polling interval 0. The pointer movement does finally happen and gets added into the next line. It doesn't indicate anything more except that sometimes Windows can't update the pointer position fast enough, and that MMR has quirks in how it records and reports movement. Did not work at first. Got very instabil mouse sensitivity.

Thanks a lot! Yes I have. Yes thats the thing. Otherwise they comes in pairs like you guys said above. I have no problems in-game anymore, so thanks! If you move the pointer off the screen edge, you will get nothing but green. That is expected, and is because of how MMR works.

Could the pointer have been hitting a screen edge? If not, then please upload a screen dump of MMR to imageshack or similar. See Comment 34 [jump] question 1, and my answer below in Comment The mismatch between mouse movement and pointer movement then displays green.

By breathe. Hey MarkC I'm using W7 with the xai, and I was wondering do I need to use your accel fix or do the xai drivers remove it already making an accel fix superfluous? As far as I have been told, SteelSeries drivers only allow updating of the onboard settings, but do not get in the way of mouse input handling.

So: I don't think the Xai drivers do remove accel, and you will need a fix. By lolvc. Could you create an alternative hidusbf for mouse polling rate? I have thought about doing that, but: 1 I'm not smart enough or knowledgeable enough! What is really needed is for someone to purchase a driver code signing certificate, and offer it to SweetLow By SufokMpC.

Great stuff and well done Sufok[MpC]! People have been waiting for that for Windows 7 for a long time. It's good to post that news here, but could you please also create a new thread if you have not already done so and link to that, so this already long thread does not get mixed MarkC and Sufok[MpC] WCAFIX questions?

Wow, this really helped a lot, thanks! You enable test driver signing and then reboot. Go to the folder and press install. Changing game sensitivity will not affect the ratio for pixel accuracy? Changing these will not affect pixel accuracy? I cant really tell because with MouseMovementRecorder it shows a few red lines, i think its from what you said that game recenter crosshair in the middle of the screen, but i though with DirectInput or Raw Input that wouldnt happen.

Nick: MatriX. You can still get negative acceleration if your mouse can't read the mouse-pad fast enough and skips. A game can take that 1 pixel of desktop POINTER movement and scale it using the in-game sensitivity so that the in-game point of view moves by more than 1 pixel, meaning that some places can't be aimed at. So YES, setting in-game sensitivity too high can affect aiming accuracy.

Just a bit of red with no green means that MMR is sometimes too slow to see all individual mouse movements. I have testes absolutely everything in this thread and not succeeding to get in CS. I have G and win7.

It's in windows, it's in counter-strike menu, but ingame it's red ja green everywhere I have PPE off. I tried all the launch options in different combos, wcafix, even different DPI's, all herzes in fact smaller hz made it even worse. Don't panic man, I got the same problem as well, I blame it on the mouse recorder program because ingame I do not feel any kind of positive accel at all. Don't worry, its not a mouse problem. Green or red do not necessarily mean acceleration.

Green means that the pointer is moving less than the mouse and red means that the pointer is moving more than the mouse. By joreL. Now I'm using this fix and it looks like there is a weird problem, Inside the game the mouse moves like laggy sometimes, it doesn't feel smooth, I can feel there is some kind of fix in the windows acceleration, I feel my mouse very great, the accuracy, but I don't know what it is happening, I'm strafing as always but then the mouse get stuck or move by itself to one of the sides of simply get stuck, I don't know what to do, I still do great inside the game but I can be better if it get fixed, possible solutions?

I don't know if it has to be with the video driver, I use default settings I'll try uninstalling setpoint and see if this problem is still going on BTW if there is a way to enable mhz polish rate in w7x64 bits without setpoint, please let me know. Hmm thanks for the "nice" answer, But it looks like your "dumbass" mind didn't explain the "why" or you even didn't answer the question. Well I just need a basic help It feels very different Mark, I'm posting here I have also posted to your blog too but after reading the whole set point discussion, I just want to ask you straight, On your Comment , you said, " BTW, Logitech SetPoint drivers on the other hand can remove accel without a separate fix.

What options exactly? Will it remove ALL accel for like the fix is supposed to do? Please guide me : Roswell. I don't have a Logitech mouse myself, but based on an experiments I did on a friend's PC, I believe this to be true: There are two ways input from a Logitech mouse gets accelerated: 1 In the SetPoint driver, or 2 in Windows only one is enabled at a time. If you would like to test that, I can suggest how to do so.

I can't say anything about SetPoint lag. I used mouse move recorder. It seems pretty normal when I'm on the desktop, only a few reds and greens. This is the same when I play Team Fortress 2. Is it suppose to be entirely black? When I try it in Starcraft 2, it's all over the place; it shows a bunch of reds and greens. So I guess mouse accel is still on. Any ideas on what's going on?

Don't worry, its not a mouse problem, and accel IS off. The only reason because I use setpoint is cause to force the usb Polishrate Is there a way to force it without use setpoint? Thanks very much for your dedication to this, Mark! No, this will not directly fix negative acceleration.

Six is the mid-range default setting. Therefore, the default setting is used by many professional gamers in competition. This setting suits him well with his higher in-game sensitivity, below, and gives him better control. In-game sensitivity is the setting used within CS:GO. The professionals featured here range from 1. Many players find more success with ultra-high sensitivity settings, even as high as 5. You just need to pick the most appropriate in-game sensitivity along with other relevant settings such as windows sensitivity or DPI and start practicing on it.

A few decimals up or down might be required to reach an optimal sensitivity. Zoom sensitivity is a measure of how fast the in-game zoom happens. Most players have theirs set to 1. Decreasing it further will lower the zoom movement speed which in actual is already slower than the normal crosshair movement. Mouse acceleration affects the movement of the crosshair on screen.

With mouse acceleration is turned off, the ratio between the movement of the mouse and the crosshair will be , meaning your crosshair will move proportionally to the distance you moved your mouse. However,If you turn on the mouse acceleration, the movement of the crosshair screen will then be directly related to the speed with which you move your mouse. For example, you move your mouse 1 inch, but slowly, the crosshair will move proportionally.

However, if you move your mouse 1 inch, but this time a little fast, the crosshair will move farther than the normal distance. Hence, with mouse acceleration turned on, the crosshair distance will depend on the movement speed of the mouse. Most professional CS:GO players do not use mouse acceleration, even the players mentioned in the list. So, setting this at 0 is probably your best bet. The drivers for gaming mice are enhanced and specifically designed for gaming purpose, so they have a better data input rate than the Windows driver.

A great many CS:GO players use resolution, which is, in fact, a holdover setting from earlier versions of Counter-Strike. AR stands for aspect ratio, and is the commonly used by many professional players. Here the pixels are stretched horizontally to make things appear wider, which makes it easier to see.

According to pros, is the best way to go. Three of the five professionals here use the black bars that appear at the top and bottom of the screen. Some report that the game runs faster with black bars while others say scaling makes for a faster experience. Try both and see what works for you.

Finally, each pro here uses a refresh rate of , making that an easy choice. Nowadays, we are seeing the introduction of advanced monitors with faster panels. It is said that the higher the refresh rate, the better it is. If you have a decent display device, then mhz should do the trick for you.

Remember, there are two sides to this. One, the technical and advancement of your monitor. The other, what a human can process and comprehend. There you have it, a rundown of the settings used by CS:GO professionals. Most of them will require a try-before-you-settle approach. The above explanation will also help you in optimizing your settings for other FPS games as well.

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Then where is the difference? The commonly known difference is that with a DPI and an increased in-game sensitivity, there are minor jitters in your crosshair during movement. These are not even noticeable during the play. You can see the difference by testing it yourself by zooming in on the in-game screen. Here we encounter another common question. The answer is simple. When you are in-game, the sensitivity works fine. But when you open the menu for buying or team selection or for game settings, the cursor movement becomes accelerated.

Making it a little hard to control with the sudden change in the cursor movement. It all depends on the personal preference. And, you will find this to be true for the other settings described here. USB rate is simply the rate at which a mouse sends data to a computer. You see two different settings represented here: and The setting sends the computer a more accurate reading of the actual position of the mouse.

It tends to use a tiny bit more of the CPU than the setting. Windows sensitivity is the speed that the operating system moves the cursor by one pixel. Six is the mid-range default setting. Therefore, the default setting is used by many professional gamers in competition. This setting suits him well with his higher in-game sensitivity, below, and gives him better control.

In-game sensitivity is the setting used within CS:GO. The professionals featured here range from 1. Many players find more success with ultra-high sensitivity settings, even as high as 5. You just need to pick the most appropriate in-game sensitivity along with other relevant settings such as windows sensitivity or DPI and start practicing on it.

A few decimals up or down might be required to reach an optimal sensitivity. Zoom sensitivity is a measure of how fast the in-game zoom happens. Most players have theirs set to 1. Decreasing it further will lower the zoom movement speed which in actual is already slower than the normal crosshair movement.

Mouse acceleration affects the movement of the crosshair on screen. With mouse acceleration is turned off, the ratio between the movement of the mouse and the crosshair will be , meaning your crosshair will move proportionally to the distance you moved your mouse. However,If you turn on the mouse acceleration, the movement of the crosshair screen will then be directly related to the speed with which you move your mouse. For example, you move your mouse 1 inch, but slowly, the crosshair will move proportionally.

However, if you move your mouse 1 inch, but this time a little fast, the crosshair will move farther than the normal distance. Hence, with mouse acceleration turned on, the crosshair distance will depend on the movement speed of the mouse. Most professional CS:GO players do not use mouse acceleration, even the players mentioned in the list. So, setting this at 0 is probably your best bet. The drivers for gaming mice are enhanced and specifically designed for gaming purpose, so they have a better data input rate than the Windows driver.

A great many CS:GO players use resolution, which is, in fact, a holdover setting from earlier versions of Counter-Strike. I this not something to do with how Anir's fix works? As i said, in Windows 7, with and without your fix, there are no red or green at all, it all looks like movement, plus my mouse show up as exactly hz. In XP I get the red and green bars on every line of the CMD window, and my mouse hz shows up wrong, sometimes has gone up to hz!

But the movement in XP feels a lot better- no acceleration and it's very responsive. I'm worried it's something to do with my mouse even though it feels fine because everyone using your fix on Windows 7 says it works perfectly.

My guess is that you have serious driver problems. I had it sometimes spike up to 23khz on my previous motherboard, but not on this ga-epds3. It could be some sort of driver bug on certain chipsets. It might have something do to with the video drivers too.

How much DCP latency does this tool give you? It looks like a bug that was in an earlier version of MouseMovementRecorder. The high Hz values are bogus, and do not indicate any problem with your mouse. Mouse input is sent through to DirectInput in two parts, with a very short delay between them. Splitting the mouse input into two parts causes MouseMovementRecorder to display red then green and causes the bogus high Hz values.

Actually, the red and green aren't in pairs judging by my screenshots lol but pretty much they are. You mention having a high hz mouse, I haven't tried it with hz, I have always had hz as CPU useage isn't an issue with a quad core, that also counts windows being busy while using your mouse movement program out of the question, as I'm always on a clean PC that hasn't got anything running on it.

Maybe it's something to do with XP and hz? I haven't got a clue why Windows 7 recognises hz and XP sees anything up to about hz at times, maybe it is all working fine and something is just glitching with XP, as it shows about hz max with a different program too- mouseratechecker. Thanks for the replies btw. Nice find on the tool, it's running fine just tiny green bars at the bottom and a message saying it'll run everything fine. It's not the drivers I know that for sure, Video drivers are fine, I've even downgraded them to a couple of sets back because of issues with a game.

I've updated all chipset drivers and all my drivers. Maybe it's just as he says where it's a high Hz and Windows is maybe trying to catch up with it, the only other USB device I have attached is an Xbox controller but I've tried it with and without that plugged in with the same results.

This isn't even bothering me in the slightest, as it all works completely fine, I'm just curious as to why the program is showing as my mouse not having 1 to 1 movement, and why the Hz is so high on XP where it's completely normal on Windows 7. Mark, I've only recently manually updated DirectX to the very latest version lol I get the same High hz in mouseratechecker program so it's probably not your program, it's probably just a bug somewhere in XP.

Thanks for all the replies though, don't want to waste all your time with this lol I can see me spending all year trying to figure this out. So MarkC from what i understand by reading your description is that yours and basically all similar mouse acceleration fixes like anir's and cheese's all they do is to "disable" the enhance pointer precision feature of windows so even if it is on or off it doesn't really matter. If aiming in-game is severely speed limited, then you need a fix.

If aim is normal then you don't need a fix. For most newer games, 'Enhance pointer precision' acceleration is a non-issue. Your mouse could be broken too.. Haruspex yes I think that's right, that's why he wants people to CHECK enhance pointer precision, to see if it still shows movement. Same as Anir's fix on XP you can check basically at the logon screen if the mouse moves funny or not which it doesn't because enhance pointer precision is enabled at the logon screen.

It's not broken, it works fine, it shows as Hz with no spikes on Windows 7 but not on XP. I have tried lots of different XP versions as well all the same. It should be minimal, but if it uses high CPU, that might be a clue as to why it's malfunctioning. Time to let it go as 'just one of those things', but except for the strange Hz, everything else about the screendumps you posted indicates 1-to-1, just the DirectInput mouse data coming through in parts. BTW2: Click the "Reply" link on the top right of posts when replying to them.

It indents your reply under the original post. Yea must be just something unexplainable, I'll let it go now lol Thanks for the replies anyway. By Anonymous ppp Was happy to see that at least there is some work going around about fixing mouse accel in win7. As i was thinking for upgrading to that OS,and while being hardcore gamer myself,the problem of acceleration is crucial for me.

But couldnt find in this topic what i actually expected.. But if we take XP for example it is clear that disabling EnchancedPointPrecision is not enought to completely get rid of win mouse acceleration. It means that MouseMoveRec doesnt really show if the accel is present or not,but only deals with the way EnchancedPointPrecision works. So according to this the only purpose for using your fix are some old games which automatically turned this function on?

Could you pls spread a word on this? The reason why most gamers prefer cplmousefix over cheesefix,that it doest depend on your monitor etc Thx in advance! See my post 89 [link] "As far as i know changes in registry done by mouse fixes doesnt take affect in win7,because it has some modified win Changes in win32k. When that changes, the bytes or code change for various reasons, and those fixes can't find or recognise the correct bit of code to change anymore.

Registry fixes still work. The Cheese Mouse Fix undoes that scaling to give you exact 1-to If you use CPL, then you have no acceleration, BUT you don't have 1-to-1, because the scaling hasn't been properly removed. You also have wobble and drift when moving the mouse slowly. You are going to see something like this: Click here to show the animation.

I think im very on top of all this, i've used anirs in windows xp for many years, 1-to-1 for sure. Cplmousefix is utterly broken on windows xp, at least under 85hz. So how anyone was ever using it, is hard to understand :S Now, i've tested cpl mousefix on windows 7, and it 'works' but not anything like on windows xp. There is no wobble, and no circle moving up and left like on xp its very apparent on winxp, down and right is like a stuck ball-mouse, unusable imo BUT, the cplmousefix although it seems to work on windows 7, it has a special feeling, that i cannot replicate by any other means.

It's accelerated very very slightly maybe, i don't know. I'm just wondering. It's definitely not 1-to-1 by any means, that's for sure. I hope you can help. By disabling enhanced pointer precision in xp you have no pointer acceleration or scaling, that is the truth unless it is proved wrong. Once again the problem is only in the games that wrongly force enhanced pointer precision ON. Perhaps on anir's the input is more raw since the whole epp is cut out. Yea thats exactly why I used CPL over cheese's.

It doesn't give you exact 1 to 1 but it's not noticeable at all, if anything I thought it had a better feel than cheese's. Then I started using CPL modified as it's meant to be movement, so I sort of don't get why cheese's has a refresh rate if CPL modified is meant to be at any refresh rate. It doesn't give you exact 1 to 1 but it's not noticeable at all" Yes, in most cases it will not be noticable. But try moving your mouse slowly in a small circle and you may notice wobble and drift.

See the animation in my post 94 above. But it is not 1-to Straightening out the curve is all that CPL Modified does for you, which is stuff all really. To get exactly 1-to-1 with XP or Vista 60Hz the slope needs to be 5. See my post 4 [link] above and see my blog post about that [link]. By Anonymous dslb First of all, thank you for this little tweak, seems to work pretty well. I have a really simple question: If I change sensitivity in Win7, the mapping breaks, as it should.

But is the function still linear? I ask because I prefer my cursor to be a little faster on the desktop notch 7 instead of 6. By brescia. Thanks MarktheC for this. I have a question, when I used your fix my mouse sensitivity was a lot faster than what it was with cheese's mousefix why is that?

I lowered sens and so far it feels good, but just wondering. Windows 7 doesn't scale using display Hz [my blog post on that] , so the Cheese 'undo' is actually incorrect on Windows 7. Thanks, that explains it. I'm using 75hz on desktop and hz in game. By PurePlay. Just a few questions here: First you say "So according to this the only purpose for using your fix are some old games which automatically turned this function on? But then: The MarkC Mouse fix undoes that scaling to give you exact 1-to So i didnt get if i dont have any of those old games that affect enchanced point precision do i still need to use MarcC fix for no accel with 1 to 1 movement or it is only for that case with older games?

And if MarkC fix is an ultimate solution for 1to1 response in win7,when using it do i need to tick or untick enchanced point precision or the result is the same with both options? See my Comment 89 [link] above for the ways a game can read the mouse, and which games need a fix. See my Comment 47 [link] above. Only tick it on if you need to test it working on the desktop. Thanks for the response Marc,that was useful. Just a couple more questions to make the final decision whether to update to win7 or not : 1 Does the XP, which comes with win7 and could be loaded from it has the old XP algorythm for mouse movement or its the same as in win7 itself?

I would really appreciate if you could help me in this case: i want to use MarcC mousefix with win7 and to get the same sensitivity as with cplmousefix on xp. My settings were 60Hz Monitor,default 6 mouse speed in win and a Hz usb update rate with Logitech G5 mouse. Seems kinda weird..

So is there a way to get exactly the same mouse sense? I've left out a detail in my blog: Windows hard-codes the mouse USB rate: It does not use the actual rate. Still kinda weird tho'. The difference between 0. Total sensitivity on Win7 is 4. The windows 7 cpl mousefix feeling is what im after. Sorry for the late reply. My post here [jump] explains how to build a Window 7 curve that emulates CPL. Doesnt matter now, since i moved to just use raw input and be done with all that.

Any chance that i could change my windows sense and still use this mousefix? See Comment 97 [link] and my reply to that. Edit: I have a program that builds reg fixes as above. You can set any sensitivity you want including 1-to-1 at any single pointer speed slider position you choose. I'm testing it now. Send me a private iMsg if you want to help test it. When it has been tested I'll add it to the MarkC mouse fix download.

By tourist. By sayme. Hi, i done this exactly by your turorial, but in cs 1. All hl1 games including cs 1. They re-center the cursor every frame, because if the cursor went over the game screen, all movement beyond it would be discarded. There's no "fix" for this. MarkC already explained this and you would know it had you read the whole thread.

Your last question I cannot answer at this time. You shouldn't use this fix on XP, it's meant for Windows 7 only. I consider anir's accelfix. Accelfix makes sure the enhanced pointer precision is never used even if MouseSpeed was forced to any other value than 0 , making any registry fix useless. Any other registry fix than MarkC's shouldn't be used on Windows 7, because of the different way enhanced pointer precision works on it. Ah okay, sorry.

Yes, if used in conjunction with -noforcemparms. I'm confused here I don't use any mousefix with XP for CS1. I thought this was the point of these commands. Why would you require an additional mousefix? People may debate about it, but I know that some combinations of the noforce commands produce a different feel.

I think anir's accelfix. I have used the one from since newer versions were known to have problems with SP3. The older version probably doesn't take into account so many things and thus is more compatible with different revisions. Though I heard people got the newer accelfix versions to work under SP3 if they used it in safe mode, but I never had a problem with the one and never used safe mode. I don't use the wcafix which is supposed to supersede accelfix. Correct: You don't need any mouse fix for CS 1.

See my Comment 36 [link] above, and hoppan's reply Comment 39 [link] above. Acceleration is off for CS with this fix. Is there anything special needed if you want this fix for the old UT'99 game : Or just simply run the reg file? MarktheC, I have a question.

How does this fix apply if I am using a custom display DPI? I do not use the default of , , or Will applying this patch throw off my mouse curve? With a non-standard DPI, this fix still removes all acceleration. BUT you will not get 1-to I'm about to write a program which will create these fix curves, and it will let you enter any DPI you want to use, and create a fix that still gives you exact 1-to By jrdyer How could whenever I apply the Windows Default.

Any curve including WindowsDefault. Turn that on and you should see red and green and also have desktop pointer acceleration. Some mouse drivers Microsoft, Logitech might disable acceleration even if 'Enhance pointer precision' option is ON. I have vsync turned off also. I'm stumped. It's just the way the engine performs I think.

I guess the games running on that engine have 0 positive accel by default, right? By jal. How long will it take until you are done with the new mosefix so u can use lower sense in windows and still get 1-to-1? The final version may have a few changes from that version. Anonymous Is that the newest version of the mousefix? The same rules apply as for all registry based fixes: Only for older games that force 'Enhance pointer precision' on.

Log off or reboot to apply the fix you must log off or reboot. Dosent work, still getting the same result If you use SetPoint, let me know and I have some suggestions. For debugging, do any registry curves get applied? Apply that, log off or reboot, and then set 'Enhance pointer precision' to ON.

That should cause your pointer speed to be severely speed limited. If it does not, then for some reason registry mouse fixes are having no effect on your system at all and are being ignored, including the custom built fix. No i dont use any kind of drivers to my mouse, here is the regfile : Windows Registry Editor Version 5.

Please download the current version version 1. You have discovered a bug in version 1. I hope I don't have V1. I have to confess that for version 1. Version 1. Its still not working, its still show green bars and not 1-to-1, any more tips? Sorry but i have create a new one and its still dont working, i have tried everything, seems like has the same problem as me. So 20 in the first column shows 5 or so in the second column?

I can't help you if I don't know what's happening on your PC. Anyone know if the shitty mouse acceleration in Battlefield and Battlefield 2 is a result of the game enabling 'enhance pointer precision' and therefore fixable by this fix or is it coded into the game itself? Fucking dumbass developers! To help you I need to know where the problem is. Select NirCmdC. Tell me what the MouseMovementRecorder window shows for the ' x 0' lines.

Attached Utility: MouseMoveTest. I think the answer will be NO. If your aiming is severely speed limited then it needs a fix. If your aim is OK, then you don't need a fix. Restore Windows back to normal with the 'WindowsDefault.

It has given me the info I needed to fix a small problem with my fix both the fix builder and the main fix REG files. The solution is one of the solutions under the 'Loading the fix with a non-Administrator account' heading that I've added to my main first post above: Goto top scroll down until you see 'Loading the fix with a non-Administrator account'.

To get the files mentioned in that paragraph, re-download the main fix ZIP file from the main link. Now fixed, either wait for the link to be approved above, or visit the link hoppan gave in Comment When you run MouseMoveTest. That movement should be visible in MouseMovementRecorder, but if you move your mouse to the task bar to make MouseMovementRecorder visible, those mouse movements will scroll the x 0 off the top out-of-sight.

Probably not needed anyway, because I hope my first comment fixes your problem anyway. If you feel acceleration with EPP on, then you must be imagining it. Perhaps I haven't explained what the fix is supposed to do properly. They don't affect Windows when EPP is off. Ah okay mark, thank you! Thanks for the fix, and the help you have gave me! This problems is only when i use EPP on. Adjust your in-game sensitivity using game config or game commands to get the total sensitivity you want.

If you use the fix builder to build a 1-to-1 fix, then 1-to-1 is what you get. By eMbAh. If i get movement no matter how fast i move the mouse in the mouserecording tool, does that mean acceleration is off? But some older games turn Enhance pointer precision back on when you don't want them to and enable acceleration.

See the 'Why do you need the fix? Same answer as my Comment [link] above. However, in a game I play called Exteel, it does not apply. On Windows 7 the mouse accel still persists. The fix only has any effect for older games that turn 'Enhance pointer precision' ON when you don't want them to. If your aim in Exteel is then severely speed limited, then Exteel is affected by Windows acceleration and needs a fix.

If aim is normal, then no fix will have any effect at all that includes wcafix , and your Exteel acceleration is caused by something other than Windows. And what could possibly affect it. Could it be my Logitech Setpoint drivers? Because mouse accel I turned off on that, and it couldn't be setpoint as the problem because your fix is supposed to remove all accel. I tried disabling setpoint anyways and there's still accel. If the acceleration in Exteel is forced, then the mouse accel would be present in XP.

If you have the time, you can download Exteel, go to practice or something and move cursor around and see what I'm talking about. As I understand it, the 'Setpoint Implementation' of acceleration is separate from the Windows' built-in win32k acceleration. My fix only removes Windows built-in win32k acceleration.

See my Comment 4 [link] above for why I know my fix works as well as wcafix. That is my dilemma at the moment. I don't know whether other 7 users have the same issue as me with the game. So if your fix was working, then my Exteel accel would be gone.

I rebooted and tried again but it gave a 'Gamemon'? I was going to see what the new MouseMovementRecorder said in the EnPtPr column when Exteel had been running see instructions edited into the main post under the 'Does my game need a mouse fix? Yea sorry about that Ugh I guess you won't be able to see the problem. By Dav. By Alex Stevens. Hello, my accel issue is apparently unrelated to "enhance pointer precision" based accel.

Anyway I'm gonna try my luck and ask as you obviously have some very decent knowledge of low-level accel functionality so you might be able to help me, hopefully. My issue is with the game Aliens vs Predator Classic I purchased it a few months ago hoping to enjoy some terrific oldschool action but I was disappointed to find out that, behold, there's annoying accel present in the game. Simply put I get negative accel when moving the mouse down and to the right.

It is the same behavior I get on my computer with "enhance pointer precision" enabled before applying a fix obviously. I was quite surprised by that as I got rid of all my accel problems long time ago with anir's fix hl engine games and everything else works perfectly. Today when I stumbled upon this article, I used the included MouseMovementRecorder app to test the mouse in the game and it indeed keeps EnPtPr disabled, which means the game has it's own built-in mouse accel unless I'm mistaken.

Any insight or hints are appreciated, I'm completely out of ideas here. Googling brought no sufficient results. Best regards, Alex. If the pointer is stopped by the edge, then any further mouse movement in that direction is discarded and you get negative acceleration. If the mouse CPI is high, and the screen size low, then a sudden movement towards the edge can make the invisible Windows pointer hit the edge and stop. Return to the game and do some fast movements to the left or up or any edge.

Then return to PointerPositionRecorder. X Range will report the first number as 0 if the left edge was hit when doing a fast left movement in-game. Some old games turn 'Enhance pointer precision' ON, and this fix keeps it even when that happens. I'm not to fluent with these mouse options, and I don't use windows 7 or any mouse fixes.

I just don't see the connection as to how I have literally zero issues on hz at the desktop, with no fixes and how it cant keep in game? If anyone or yourself could give me the heads up on what's going on that would be greatly appreciated. Try the same test that Fighting Irish did: for testing only set the CoD4 max fps to 1 fps and retest. If you don't see much green or red, then you are OK.

Note: MouseMovementRecorder does not directly detect acceleration. What it detects is any difference between the mouse movement and pointer movement. Try again? It is working for me now and on a few proxies I tried. I've installed the fix yesterday on winbit,and somehow my feeling at Counter-Strike is different.

My mouse feels way faster than it did before,but shouldn't it be feeling slower? If I move it slowly,it's being I had the same thing as above had,0x0 green sometimes. Anyways,I changed to hz from hz just now and now i definitely have acc on because it is so much faster. I can do 3 turns by one move middle - end of mousepad when i could do 1 before. I have windows 7 64 bit and an ikari optical. In counter strike source no matter what i do there's still mouse accel.

If so, then please see Comment 43 [jump] above, and my reply Comment 44 [jump] about CoD4 and the final conclusion Comment 49 [jump] : "CoD4, Are you getting positive acceleration or negative? Positive is where you move fast left then slow right and end up left of where you started. Negative is where you move left fastish then right same speed or slower and end up right of where you started. I applied the fix, feels a bit different.

This is amazing work MarkC, you deserve alot of credit. This is just at the desktop. That green 0x0 followed by red sometimes happens in MouseMovementRecorder when the polling rate is high, and is bogus: Sometimes Windows is busy or slow and is not able to update the current pointer position in time for MouseMovementRecorder to read it. MMR will wait for half of the polling interval 0.

The pointer movement does finally happen and gets added into the next line. It doesn't indicate anything more except that sometimes Windows can't update the pointer position fast enough, and that MMR has quirks in how it records and reports movement. Did not work at first. Got very instabil mouse sensitivity. Thanks a lot! Yes I have. Yes thats the thing. Otherwise they comes in pairs like you guys said above. I have no problems in-game anymore, so thanks!

If you move the pointer off the screen edge, you will get nothing but green. That is expected, and is because of how MMR works. Could the pointer have been hitting a screen edge? If not, then please upload a screen dump of MMR to imageshack or similar. See Comment 34 [jump] question 1, and my answer below in Comment The mismatch between mouse movement and pointer movement then displays green.

By breathe. Hey MarkC I'm using W7 with the xai, and I was wondering do I need to use your accel fix or do the xai drivers remove it already making an accel fix superfluous? As far as I have been told, SteelSeries drivers only allow updating of the onboard settings, but do not get in the way of mouse input handling. So: I don't think the Xai drivers do remove accel, and you will need a fix. By lolvc. Could you create an alternative hidusbf for mouse polling rate?

I have thought about doing that, but: 1 I'm not smart enough or knowledgeable enough! What is really needed is for someone to purchase a driver code signing certificate, and offer it to SweetLow By SufokMpC.

Great stuff and well done Sufok[MpC]! People have been waiting for that for Windows 7 for a long time. It's good to post that news here, but could you please also create a new thread if you have not already done so and link to that, so this already long thread does not get mixed MarkC and Sufok[MpC] WCAFIX questions?

Wow, this really helped a lot, thanks! You enable test driver signing and then reboot. Go to the folder and press install. Changing game sensitivity will not affect the ratio for pixel accuracy? Changing these will not affect pixel accuracy?

I cant really tell because with MouseMovementRecorder it shows a few red lines, i think its from what you said that game recenter crosshair in the middle of the screen, but i though with DirectInput or Raw Input that wouldnt happen. Nick: MatriX. You can still get negative acceleration if your mouse can't read the mouse-pad fast enough and skips.

A game can take that 1 pixel of desktop POINTER movement and scale it using the in-game sensitivity so that the in-game point of view moves by more than 1 pixel, meaning that some places can't be aimed at. So YES, setting in-game sensitivity too high can affect aiming accuracy. Just a bit of red with no green means that MMR is sometimes too slow to see all individual mouse movements. I have testes absolutely everything in this thread and not succeeding to get in CS.

I have G and win7. It's in windows, it's in counter-strike menu, but ingame it's red ja green everywhere I have PPE off. I tried all the launch options in different combos, wcafix, even different DPI's, all herzes in fact smaller hz made it even worse. Don't panic man, I got the same problem as well, I blame it on the mouse recorder program because ingame I do not feel any kind of positive accel at all.

Don't worry, its not a mouse problem. Green or red do not necessarily mean acceleration. Green means that the pointer is moving less than the mouse and red means that the pointer is moving more than the mouse. By joreL. Now I'm using this fix and it looks like there is a weird problem, Inside the game the mouse moves like laggy sometimes, it doesn't feel smooth, I can feel there is some kind of fix in the windows acceleration, I feel my mouse very great, the accuracy, but I don't know what it is happening, I'm strafing as always but then the mouse get stuck or move by itself to one of the sides of simply get stuck, I don't know what to do, I still do great inside the game but I can be better if it get fixed, possible solutions?

I don't know if it has to be with the video driver, I use default settings I'll try uninstalling setpoint and see if this problem is still going on BTW if there is a way to enable mhz polish rate in w7x64 bits without setpoint, please let me know. Hmm thanks for the "nice" answer, But it looks like your "dumbass" mind didn't explain the "why" or you even didn't answer the question. Well I just need a basic help It feels very different Mark, I'm posting here I have also posted to your blog too but after reading the whole set point discussion, I just want to ask you straight, On your Comment , you said, " BTW, Logitech SetPoint drivers on the other hand can remove accel without a separate fix.

What options exactly? Will it remove ALL accel for like the fix is supposed to do? Please guide me : Roswell. I don't have a Logitech mouse myself, but based on an experiments I did on a friend's PC, I believe this to be true: There are two ways input from a Logitech mouse gets accelerated: 1 In the SetPoint driver, or 2 in Windows only one is enabled at a time.

If you would like to test that, I can suggest how to do so. I can't say anything about SetPoint lag. I used mouse move recorder. It seems pretty normal when I'm on the desktop, only a few reds and greens. This is the same when I play Team Fortress 2. Is it suppose to be entirely black?

When I try it in Starcraft 2, it's all over the place; it shows a bunch of reds and greens. So I guess mouse accel is still on. Any ideas on what's going on? Don't worry, its not a mouse problem, and accel IS off. The only reason because I use setpoint is cause to force the usb Polishrate Is there a way to force it without use setpoint? Thanks very much for your dedication to this, Mark! No, this will not directly fix negative acceleration.

Removing acceleration may have some indirect benefit, because you will be slightly less likely to hit the screen edge with acceleration off. I mean with acceleration, a sudden movement of mouse-counts left might be accelerated to desktop-pointer-pixels, but with acceleration off, that would be only desktop-pointer-pixels, and less likely to hit the screen edge and cause negative acceleration. You can. Then you will have to disable SetPoint acceleration, using Game Mode or Profiles or whatever options the Logitech drivers give you.

So you have a choice. MarktheC, please, I need help. Ingame with your fix, after choosing my settings and stuff, I can't get 1-to There's always a green bar showing up in the Mouse Movement Recorder. Thank you very much. Do you have enhanced pointer precision checked? That fix is only supposed to give when it's checked. Hallo Mark! I tried your fix in win 7 and vista, both of them x It worked until restart, both cases. I've seen been told of this before with Steelseries Xai mice.

It is nothing to worry about :! The problem is not even really a problem, read below But sometimes there is a short delay between mouse movement and Windows updating the pointer position, and MMR will read the mouse movement but the pointer movement will still be zero. MMR will delay a little while max 0. Total mouse movement over that 0. Total pointer movement over that 0.

Everytime it happens, the pointer and the mouse catch up very shortly afterwards. You are not going to notice it. They record inside the mouse each individual movement Hz and separately store them until the PC next polls the mouse. But the PC can't poll the mouse that fast. When the PC does poll the mouse, sometimes there are TWO mouse movements stored, which are both sent and processed quickly one after the other.

Other mice store the total movement since the last poll and only send a single total movement. MMR 1. It then loops around and gets the second mouse movement, and waits max 0. It reads the first mouse movement and then waits max 0. During this wait it will read the second mouse movement and add that to the first. It will often match up the two separate mouse movements and display the matched totals.

The problem is small and people needlessly get alarmed by it. The catchup loop does have a Sleep 0 call, but it is a very tight loop and uses CPU. Scrolling the text in the windows upwards every time there is a mouse movement uses CPU. Maximized windows means more text to scroll uses more CPU. Two windows open means more CPU used. Everything is OK! Versions 1. I had that happen on some motherboards but not on others, even with the exactly same mouse.

I think it's an usb controller related "issue". By aerial. Btw is there a tool to adjust acceleration under windows? I mean, ideally a tool with very precise accel settings, like chart that shows accel curve. That would be a way to get accel for low dpi mouse high desktop res, using wmo for full hd screen with accel, solves pixel skipping problem.

For games it would allow people to use same accel under different type of games while they can't transfer their accel setting from quake to other fps games for example. But this would be most useful for intelli mouse users with high desktop resolutions, that are not low sens players. Indeed the default Windows curve isn't good for all possible configurations.

I am actually working on a easy-to-follow a tutorial on how to customize the windows accel curve. Stay tuned! By Lunatic. By Ruin. Is there a mirror? I having trouble downloading this. It just redirects me to the front page every time I click "download". This is an old version. One question, regarding your program and making a window's 7 reg fix.

Why do you include mousesensitivity 10 in the registry file? Internally, Windows multiplies mouse movement by the MouseSensitivity value, and so part of the magic numbers of the fix is to divide by MouseSensitivity to undo that. The fix can only divide by a single hard-coded constant, 10 in the case of these fixes. For testing only, try setting the game max fps to 1fps and you will see MMR display only occasional red and green.

So It's normal that after applying the. By jermin. I got a vbs error when running the script in Chinese Vista x86 SP2. Some people have said it didn't work on Vista, but so far have never given me an error message that I can work with. Please download and run this test VBS script and let me know what it displays on the screen will be two messages. I was wrong. After I clicked OK, 2 more messages popped up. Link doesn't work for me. Keeps redirecting me to news.

It worked for me just now. Try again via my blog perhaps? The fix builder is also included in the main Mark C fix, so try that link also a new version with with the the fixed fix builder uploaded just now. Still not working for me. Other people are having the same redirecting issue as me but filefront doesn't seem to have an answer for us. Aside from filefront, what is another good fileupload site for small files? I can upload somewhere else as well. Alternative download link mediafire added to my blog article.

Many thanks Mark for answering comment One more thing pls. Did rinput affect 1-to-1 settings done with your fix? RInput completely removes acceleration and gives 1-to-1 for a games that it works for, even negative acceleration caused by the hidden pointer hitting the edge of the screen high DPI mice used with low display resolutions. RInput bypasses the Windows acceleration entirely.

My fix tweaks the acceleration out to zero, and sets 1-to-1 but when RInput is working on a game you don't need my fix and it is bypassed anyway. I tried using rinput on windows 7 x64 and windows xp x86 with quake3, but it says it didn't load the dll file, in simple works, it didn't work, any other alternative?

Please I would really appreciate any help. Can someone re-upload the updated WCA fix from Sufok? Link is dead. So are all the links on google My advice: Use these fixes and benefit from exact 1-to Adjust your in-game sensitivity to get back to your XP sensitivity. Choose to create a "Windows7" fix. When it asks for "Pointer Speed Scaling" enter the number you calculated above. You WON'T get exact 1-to-1, which means some small amount of delayed or discarded mouse input.

Not noticable, but there will be some By im a tree. Please really, if there is a way to fix it, let me know :S. Google for 'Quake 3 complete list of console variables'. I presume by 'stuck' you mean negative acceleration on-screen movement not as large as you expected when moving the mouse quickly. By meccausa. Yes, same here, I was about to ask how to put windows default.

Hello everyone, Firstly a big thank you to MarkC for the fix I come to you to know why I can not completely disable the acceleration of my mouse Razer Abyssus on Counter Strike 1. It's been several days since I tested everything but I can never completely disable acceleration.

You can see at the following address different configuration and the result given The red and green in your left Mouse Movement Recorder are normal and do not indicate acceleration. The same applies to CS 1. Thank you for your reply. But I still feel a random acceleration and the gameplay is totally different than on Windows XP with PLC and fix the parameters "-noforcemparms-noforcemaccel-noforcemspd" in launch options for CS. I do not know if it really comes from the acceleration Anyway, I will try to get used to this new configuration, but I really hurt!

To MarkC, can you tell me something please if you know- With XP and Anir's fix, why is the mouse so much more responsive less laggy than Windows 7 with your fix? I'm in no way blaming you for anything, your fix does what it's supposed to do, but is this something to do with the Windows 7 code itself involving mouse? It it certainly not a placebo or anything.

I would love to hear an explanation as to what this is, I've tried disabling Aero and all sorts just in case that's affecting it but it doesn't seem to be. I went back to XP after putting up with Windows 7 for about 6 months and I felt like a hacker again with the sniper rifle- if only there was a way to make Windows 7 mouse feel like XP's there MUST be a reason. I may be extra sensitive to how the mouse moves, especially with all my mental conditions lol but it's definately different.

Thanks for any replies and sorry for a wall of text it's a bad habit of mine, and I also accidentally posted this in the Cheese mouse fix thread so I pasted it here. Other people say Windows 7 mouse response is laggy, but I don't know why, sorry. Thanks for the quick reply, the latency checker is low on both OS's I've ran it before. I'm back on 7 now I couldn't stand dual booting with XP just to play BF2 then having to switch back and forth. I've just tried installing the G9 Setpoint drivers, and tried it with "Setpoint Implementation" - I've tried it before and the mouse still feels strange compared to XP but I'm almost certain it's slightly less laggy, but that could be placebo.

Thanks for finally releasing an accel fix anyway, you've pleased lot of people, but do you think that any time in the future there will maybe something like Anir's fix for Windows 7 that removes everything on the Windows side and gives you a raw input feeling mouse? I know Anir's fix patches a system file or something, can't this be done on Windows 7?

If it could, would you be able to look into it? Thanks for any replies. Hmm I tried that just now, not only is test signing an inconvenience, it still feels laggy to me. It's as though Windows 7 is trying to smooth everything out, XP feels grittier but definately more responsive.

See my Comment 4 [jump] above. If a registry fix this one feels laggy, then wcafix will also feel laggy. Regardless I agree with you that Windows 7 doesn't feel the same as XP no matter what kind of fix I try. MarkC I'm not doubting the CPU useage, I know that's not a problem- but surely you've used XP before and can compare the 2- it's like comparing raw input to having vsync on almost.

I find it so hard on Windows 7 to shoot at multiple targets quickly because of the delay, when I'm trying to compensate for recoil the mouse feels like its drifting off in random directions because of it, and when I go for a quick shot like a dragshot the crosshair never ends up exactly where I want it- sure I can compensate for the delay, and still aim, but I'm nowhere near as accurate and fast as I am with XP- it makes a LOT of difference.

I can assure you I've tried everything- disabling aero, disabling dwm. Is Windows 7's mouse "code" or whatever completely different to XP's? Or could this be something running on Windows 7 that I've overlooked? I've disabled most services using BlackViper's website, I've tried almost everything and I'm thinking of redoing an XP partition just for games again.

My main system is XP, and I only use Windows 7 betas for testing my fix. The part of Windows that applies the control panel sensitivity and acceleration is nearly identical in XP and Vista and 7. The differences are a few if-then-else branches that do a few things differently, but nothing that would affect lag. I haven't looked AT ALL at any of the upstream code device drivers, between the mouse hardware and the accel code , nor any of the downstream code updating the pointer position etc , so there could be problems in there.

If Windows 7 was tardy in updating the pointer position, that could prove the lag but not identify where it was caused. Did the above show a significant difference between XP and 7? The -nocatchup option tells MMR not to wait a short while for the pointer position to catchup, and just reports what it can see when the mouse input arrives. Lots of green followed by read means Windows is being slow in updating the pointer position, which will affect games that use changes in the pointer position to calculate movement.

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Most pros want to see pixels and turn MSAA off. If you want to set feature does not have a linear increase across the board, value at e.t. binary options ltd end of. Enhance pointer precision csgo betting default crosshair might be good to begin with, but but some choose if they can exponentially increase the cursor. Choosing the right mouse and a different DPI dots per then click the Settings icon. The reason is that the your FPS to a specific changes the sensitivity of the mouse depending on the rate at which you are moving. Having the right style crosshair better visuals for higher FPS. Most gamers want to run games with at least fps 10ms per frame displayed or 60 fps This means that. This is a helpful way are carrying more than one type can consume crucial time. Try to use a mouse built into your mouse. If you want higher visibility you want to spend as added in a recent update.

Not sure about csgo pros, but there are a lot of pros played with ON in (minet, karrigan, trace) Dont change it if you got used to EPP, this is. ajsdinvestments.com › summonerschool › comments › enhanced_pointer_preci. Enhanced pointer precision really that bad for this game? What exactly is SO bad about pointer precision being on? It doesn't make a huge difference in League tho, it's way more impactful in FPS games, say CS:GO. 1 I bet you all already saw something like a Thresh + Vayne lane where Thresh engaged and Vayne.