It is more common to have quarterbacks and receivers run the ball and more common to have running backs catch the ball than it is to have running backs and receivers throw the ball. Statistical performance measures may be used to rank quarterbacks and groups to determine place of finish.
Different performance criteria and weightings may be used to create different games, enhancing player utility, enjoyment and ability to apply knowledge and skill. As described, each game has a statistical performance scoring methodology in order to be able to rank performances. For the quarterback games, a quarterback's statistical measures such as passing yards, pass completions, completion percentage, interceptions and touchdown passes can be used in various weightings to determine a score that can be ranked against others.
In some games, other measures such as rushing yards and rushing touchdowns can be included. For games involving the other positions, statistical measures applicable to those positions will be used. Rushing yards and touchdowns for running backs, receiving yards and touchdowns for wide receivers and tight ends, field goals and extra points for kickers, and the like, are measures that are typically associated with those positions and may be included as part of the scoring formulae for those positions.
A sample quarterback performance is calculated under both given scoring criteria. Quarterback John Doe's performance for a game is as follows:. Pass attempts 30 Pass completions 18 Passing yards Passing touchdowns 2 Pass interceptions 1 Rushing yards 15 Rushing touchdowns 1. Under the scoring formula shown in Example 1, John Doe's score would be 0.
Under the scoring formula shown in Example 2, John Doe's score would be 0. This shows that depending on scoring methodology, there can be a wide variance of results based on the same performance. In these examples, one formula emphasizes throwing performance while the other recognizes the full contribution of the quarterback. The bettor can apply his or her skill and knowledge to place wagers on quarterbacks that reflect these differences, depending on the particular game the bettor is playing.
The time interval of interest is one week's slate of games. The games are:. Just with the limited number of variants mentioned, 16 different quarterback games may be simultaneously offered each week during the NFL regular season. This number may be higher if more combinations of quarterbacks and more scoring methodologies are offered. By considering the other time-based and player position variants that are possible, the bettor who has a wagering interest in this sport will have an extremely large selection of games from which to choose during the entire NFL season, not just at the beginning.
This gives the bettor a consistent, wide range of choices, providing the bettor greater utility, enjoyment and potential to apply his or her knowledge and skill. Furthermore, unlike horse and dog pari-mutuel wagering, the present system does not rely on a single statistic i. The only element considered in horse and dog pari-mutuel wagering is time i. With the present invention, a plurality of different statistics may be employed to determine rank.
For example, a quarterback may pass for yards and throw for 4 touchdowns, but that does not necessary correlate to whether the quarterback will win his or her game. The same is true for baseball players who hit multiple home runs in a game.
This provides bettors and system operators a much wider variety of options and considerations when placing and crafting different types of wagers. Moreover, with horse and dog pari-mutuel type wagering, all contestants i.
In the present system and method, the contestants i. These leagues have calendar schedules that differ from the NFL's schedule, resulting in wagering games based on this sport to be possible approximately 10 months a year. College football is also a candidate for games, with games based on Division I, II and III teams and players, conferences, bowl games and championship playoffs.
The same type of variants will apply as in the NFL-based games, with changes, as necessary, due to differing regular season schedules, pre-seasons, post-seasons, playoffs, bowl games and league structures. Several baseball leagues exist worldwide that may be of interest to bettors. Games can be created based on professional baseball leagues in the United States major league and minor league , Japan, Korea and Mexico as well as college baseball in the United States.
Wagers can be placed on where an individual player's statistics will rank compared to the statistics of other players of the same position e. The positions of highest interest are likely those positions used as a basis for fantasy baseball games. These positions typically fall into two types, pitcher and position player. Each type may be the basis of a game, with time, player grouping, team and statistical methodology variants.
For the pitcher position games, a pitcher's statistical measures such as wins, losses, saves, innings pitched, strikeouts, walks, hits, earned runs, earned run average, and errors can be used in various weightings to determine a score that can be ranked against others. For the position player games, a player's statistical measures such as hits, home runs, stolen bases, walks, batting average, runs batted in, runs scored and errors can be used in various weightings to determine a score that can be ranked against others.
Several basketball leagues exist worldwide that can be of interest to bettors. Games can be created based on men's professional basketball leagues in the United States and Europe, women's professional basketball in the United States, plus men's and women's college basketball in the United States.
Wagers can be placed on where an individual player's statistics will rank compared to the statistics of other players 1 st , 2 nd , 3 rd , etc. Although there are generally three positions in basketball i. Therefore, all positions may be grouped together, with no separate games based on separate positions. The games may have, like the other games, time, player grouping, team and statistical methodology variants. For the basketball-based games, a player's statistical measures such as minutes played, shooting percentage, free throw percentage, rebounds, assists, personal fouls and points can be used in various weightings to determine a score that can be ranked against others.
Several hockey leagues exist worldwide that can be of interest to bettors. Games can be created based on professional hockey leagues in Canada and the United States NHL and minor league , and Europe as well as college hockey in the United States. Wagers can be placed on where an individual player's statistics will rank compared to the statistics of other players of the same type position e.
The positions of highest interest are likely those positions used as a basis for fantasy hockey games. These positions typically fall into two types, goaltender and position player. Each type will be the basis of a game, with time, player grouping, team and statistical methodology variants. For the goaltender games, a goaltender's statistical measures such as goals allowed, saves, goals against average and save percentage can be used in various weightings to determine a score that can be ranked against others.
Other human sporting events may have utility with respect to the game, depending on bettor interest. These sports include golf, tennis, soccer, vehicle e. The game types, statistics considered, scoring formulae, and the like, will vary depending on the sport. Other human contests or events, such as political elections or beauty pageants, also have utility with respect to the present invention. For example, consider an American Presidential election.
The presidential election process has a primary process and a general election process. Opportunities exist in both processes for wagering games based on the statistics of the participants. Typical statistics for a candidate include popular votes and vote percentage. These statistics can be weighted in various fashions to create games. In addition, the candidates can be grouped to create additional games. For example, assume that in a state primary there are twenty-four total candidates, representing six political parties.
In addition to the basic game, where each candidate's statistics are ranked against each other, candidates can be grouped, as well as parties, to create additional games. In this case, a bettor may place wagers on an individual candidate, a party, or groups of parties.
With the wide range of sports and events that occur worldwide, a large number of games will be available throughout the year to provide bettor enjoyment and potential to apply the bettor's knowledge and skill. According to the present invention, sports wagering is based on a pari-mutuel wagering system, which, by definition, is a system where all bettors are competing for a common pool of funds. Bettors compete against one another rather than against the house.
The scope of the present invention is meant to be that set forth in the claims that follow and equivalents thereof, and is not limited to any of the specific embodiments described above. Year of fee payment : 4. Year of fee payment : 8. Year of fee payment : This invention relates to sports and event wagering, particularly to a new sport and event wagering game and system. This game and supporting system allows pari-mutuel wagering with respect to new areas other than horse or dog racing, which will expand the sports wagering industry to encompass new areas of interest and enjoyment to bettors.
Specifically, pari-mutuel wagering is enabled with respect to the performance statistics of individual sport or event participants, combinations of sport participants, combinations of event participants, and sport teams. This wagering game is supported by an electronic system, which allows interaction with the game via various communications methods, remotely or in-person, which can allow or restrict wagering activity based upon bettor location.
There is a continuing need for a sports wagering game that has the following attributes: High odds payout potential for every game, regardless of event type, game type, sport or length of game Allows a single correct choice to be a sufficient condition for payout eligibility, without, in addition, having to beat a house imposed handicap or spread No limitations with respect to choice of wagers or sport participants by the bettor Ability for the bettor to apply knowledge and skill Ability for the bettor to rely on random chance, if desired No requirement for the bettor to have an expert knowledge of a sport in order to be successful Currently choices for wagering on sports are limited by the drawbacks associated with fixed odds wagering.
The present invention enables these and many other benefits to be obtained. Input Elements The input elements include various communication devices used by bettors to interact with wagering system , such as wireless phones 80 e. Linking Elements In the preferred embodiment of the present invention, system includes several linking elements including wireless network 70 , gateway 50 , and portal Processing Elements The wagering system host 10 is the core processing element in the wagering game system, handling wagering gaming and bettor accounting functions.
Interfacing with Wagering System In operation, a bettor can interact with the wagering system by interfacing either directly or indirectly with the wagering system host Typical Wagers that can be placed through System In the preferred embodiment, system is adapted to allow bettors to wager on human sporting events. For a particular wagering game, a bettor can make the following wagers with regard to two or more participants' performance statistics with respect to the rest of the betting field for that game: Finish Position Name of Wager Reference Name First and Second Place Exacta First, Second and Third Place Trifecta First, Second, Third and Fourth Place Perfecta Last and Next to Last Place Closing Note that the position wagers shown here are not the only wagers of this type possible.
Wagers Eligible for Payout In general, to be eligible for payout, the bettor's wager must be correct. Example Wagers Eligible for Payout: Type of Wager Wager Eligible for Payout if Win Selected player finishes first Place Selected player finishes first or second Show Selected player finishes first, second or third Clear Selected player finishes first, second, third or fourth Lag Selected player finishes next to last or last End Selected player finishes last Exacta Selected players finish first and second in order Trifecta Selected players finish first, second and third in order Perfecta Selected players finish first, second, third and fourth in order Closing Selected players finish last and next to last in order The types of wagers eligibility for payout can be expanded or reduced, depending on the field size and bettor interest.
Additional Host Functionality Host 10 may further include some additional capabilities that are described below. Sample Payout Calculation Methodologies Although not inclusive, the host 10 may calculate payouts based upon various calculation methodologies specific to a particular finish position.
Second Place Place A. The payoff amount per dollar wagered on the winning entrant, which will include the gross dollar wagered upon the winning entrant to place, will be determined by: dividing the amount wagered upon the winner to place into the sum of: the amount wagered upon the winner to place, plus one-half of the difference between the place betting pool and the combined sum wagered on the winning and placing entrants to place.
Third Place Show A. The payoff amount per dollar wagered on the winning entrant, which will include the gross dollar wagered upon the winning entrant to show, will be determined by: dividing the gross amount wagered upon such winning entrant to show into the sum of: the gross amount wagered on the winning entrant to show, plus one-third of the difference between the show betting pool and the combined sums wagered on the entrants which placed first, second, and third to show.
The payoff amount per dollar wagered on the second place entrant, which will include the gross dollar wagered upon the second place entrant to show, will be determined by: dividing the gross amount wagered upon such entrant to show into the sum of: the gross amount wagered on the second place entrant to show, plus one-third of the difference between the show betting pool and the combined sums wagered on the entrants which placed first, second and third to show. The payoff amount per dollar wagered, which will include the gross dollar wagered upon the third place entrant to show, will be determined by: dividing the gross amount wagered upon such entrant to show into the sum of: the gross amount wagered on the third place entrant to show, plus one-third of the difference between the show betting pool and the combined sums wagered on the entrants which placed first, second and third to show.
Interacting with the Wagering System Bettors may interact with system in order to perform the following tasks: 1. Establishing, withdrawing and replenishing accounts 2. Selecting particular sport or event wagering games 3.
Examining performance statistics 4. Examining odds 5. Placing wagers 6. Collecting winning wagers and account funds Depending upon the input element chosen by the bettor, some tasks may be performed in different manners. Selected Task Lists by Interface Method For illustrative purposes, selected tasks that may be performed by a bettor in the various interface methods are listed below. In Person If the bettor wishes to place wagers on a cash basis in person in a casino sportsbook, no account needs to be established.
Establishing a Wagering Account The following steps may be performed in order for a bettor to establish a wagering account in person through a wagering system operator: a. Bettor provides personal identification information b. Wagering system operator sets up bettor's account c. Wagering system operator provides account information to bettor d.
Bettor communicates amount of initial deposit e. Bettor provides initial deposit f. Wagering system operator provides deposit confirmation to bettor Placing Wagers The following steps may be performed when a bettor places wagers in person through a wagering system operator: a.
Bettor communicates wager to wagering system operator b. Bettor communicates account information to wagering system operator c. Wagering system operator inputs account and wager information into wagering system d. Bettor provides account information to wagering system operator b. Bettor requests amount of funds to disburse c.
Wagering system operator confirms that sufficient funds are available d. Wagering system deducts funds from bettor's account e. Wagering system operator pays requested funds to bettor 2. Telephone Interacting with the game system via telephone may be accomplished by the bettor interfacing with a menu-based, interactive voice response system IVR with the option of speaking to a live operator.
Establishing a Wagering Account The following steps may be performed in order for a bettor to establish a wagering account over a telephone: a. Bettor accesses wagering system telephone menu e. Bettor selects account menu e. Bettor provides personal identification information d. Wagering system sets up bettor's account e.
Wagering system provides account information to bettor f. Bettor communicates amount of initial deposit g. Bettor provides payment information h. Wagering system provides deposit confirmation to bettor Placing Wagers The following steps may be performed in order for a bettor to place wagers over a telephone: a.
Bettor selects wagering menu e. Bettor inputs account access information to wagering system d. Bettor selects sport of interest e. Bettor selects type of game e. Bettor selects type of bet g. Bettor selects desired player or team h. Bettor inputs amount of bet i. Wagering system checks account balance to verify sufficient funds available j. If sufficient, wagering system deducts amount of bet from bettor's account k.
Wagering system provides wager confirmation to bettor Collecting Winning Wagers and Account Funds The following steps may be performed in order for a bettor to collect winning wagers and account funds over a telephone: a. Bettor selects distribution menu e.
Bettor inputs account access information to wagering system e. Bettor inputs amount of funds to disburse f. Wagering system checks account balance to verify sufficient funds available g. If sufficient, wagering system deducts amount of bet from bettor's account h. Wagering system processes disbursement i. Wagering system provides disbursement confirmation to bettor The bettor may also receive statistics by selecting a statistics menu block Internet Interacting with the game system via the internet may be accomplished by the bettor interfacing with the game system or casino website.
Establishing a Wagering Account The following steps may be performed in order for a bettor to establish a wagering account over the internet: a. Bettor accesses wagering game website b. Bettor selects account establishment link c. Bettor inputs personal identification information d. Bettor inputs amount of initial deposit and payment information g. Wagering system processes payment and credits bettor's account h. Wagering system provides deposit confirmation to bettor Placing Wagers The following steps may be performed in order for a bettor to place wagers over the internet: a.
Bettor selects wagering link c. Bettor inputs account access information into wagering system d. Bettor inputs wager information and wager amount into wagering system e. Wagering system checks account balance to verify sufficient funds available f. If sufficient, wagering system deducts amount of bet from bettor's account g. Wagering system provides wager confirmation to bettor Collecting Winning Wagers and Account Funds The following steps may be performed for a bettor to collect winning wagers and account funds over the internet: a.
Bettor selects account link c. Bettor selects distribution menu d. Bettor inputs account access information into wagering system e. Wagering system provides disbursement confirmation to bettor III. Examples of Pari-Mutuel Wagering Applications This section provides some examples of specific pari-mutuel wagering applications that can be performed by the present pari-mutuel wagering system and method.
National Football League For purposes of illustration, an embodiment of a wagering game according to the present invention will be described with respect to the National Football League NFL. Example: Quarterback Game Time-Based Game Baseline Game In this game, the bettor may place wagers on where a particular quarterback's statistics will rank e. Suitable time periods may include: Pre-season e. Example: Player Grouping Game In this game, the bettor can place wagers on where a particular grouping of quarterbacks' statistics will rank e.
Example: Team-Based Game In this game, the bettor can place wagers on where the combined quarterback statistics for an entire team will rank e. Statistical Performance Measures and Variants Statistical performance measures may be used to rank quarterbacks and groups to determine place of finish.
Quarterback John Doe's performance for a game is as follows: Pass attempts 30 Pass completions 18 Passing yards Passing touchdowns 2 Pass interceptions 1 Rushing yards 15 Rushing touchdowns 1 Under the scoring formula shown in Example 1, John Doe's score would be 0. The games are: 1. Individual quarterback, Pass performance 2. Individual quarterback, Total performance 3. Combination quarterback, Best performance, Pass performance 4.
Combination quarterback, Best performance, Total performance 5. Combination quarterback, Combination performance, Pass performance 6. Combination quarterback, Combination performance, Total performance 7. Team quarterback, Pass performance Team quarterback, Total performance Just with the limited number of variants mentioned, 16 different quarterback games may be simultaneously offered each week during the NFL regular season.
Other Sports as the Basis of Games 2. Baseball Several baseball leagues exist worldwide that may be of interest to bettors. Basketball Several basketball leagues exist worldwide that can be of interest to bettors.
Hockey Several hockey leagues exist worldwide that can be of interest to bettors. Other Sports and Events Other human sporting events may have utility with respect to the game, depending on bettor interest. A pari-mutuel wagering method comprising the steps of: offering a plurality of wagering options related to human sporting events to a plurality of bettors, wherein the wagering options include wagers based on performance statistics, wherein the wagers are not directly related to the outcome of the sporting events or to predicting the outcome of sub-events that may occur during the sporting events;.
The pari-mutuel wagering method of claim 1 , wherein the plurality of wagering options includes wagering on individual performance statistics of sports players participating in the human sporting events. The pari-mutuel wagering method of claim 1 , wherein the plurality of wagering options includes wagering on performance statistics of groups of sports players participating in the sporting events. The pari-mutual wagering method of claim 1 , wherein the plurality of wagering options includes wagering on performance statistics of sports teams participating in the sporting events.
The pari-mutuel wagering method of claim 1 , wherein the human sporting event is football. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is baseball. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is basketball. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is hockey. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is golf.
The pari-mutuel wagering method of claim 1 , wherein the human sporting event is tennis. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is soccer. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is auto racing. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is rugby. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is cricket.
The pari-mutuel wagering method of claim 1 , wherein the human sporting event is jai-alai. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is hurling. The pari-mutuel wagering method of claim 1 , wherein the human sporting event is lacrosse.
The pari-mutuel wagering method of claim 1 , wherein the step of taking wagers from the bettors is performed over the internet. The pari-mutuel wagering method of claim 1 , wherein the step of taking wagers from the bettors is performed over the telephone. The pari-mutuel wagering method of claim 1 , wherein the operator is a casino sportsbook.
A system for pari-mutuel sports wagering comprising: at least one processing element which is adapted to receive wagers relating to human sporting events, wherein the wagers are based on performance statistics and are not directly related to the outcome of the sporting events or to predicting the outcome of sub-events that may occur during the sporting events, and wherein the at least one processing element is further adapted to create multiple pools of wagers based on the performance statistics, to allocate a portion of each pool of wagers as commission to an operator, to calculate odds relating to the wagers based on a pari-mutuel wagering strategy, to determine whether the received wagers are winning wagers, and to determine a payout amount for the winning wagers based on the pari-mutuel wagering strategy;.
The system of claim 21 , wherein the wagers relate to individual performance statistics of sports players participating in human sporting events. The system of claim 21 , wherein the wagers relate to performance statistics of groups of sports players participating in human sporting events.
The system of claim 21 , wherein the wagers relate to performance statistics or sports teams participating in human sporting events. The system of claim 21 , wherein the input elements comprise elements selected from the group consisting of wireless phones, pagers, computers, voice-over-IP phones, and landline phones. The system of claim 21 , wherein the linking elements comprise elements selected from the group consisting of wireless networking elements, wired networking elements, gateway elements, and portals.
The system of claim 21 , wherein said at least one processing element comprises a host server. CA CAA1 en USB2 en. AUB9 en. CAA1 en. WOA1 en. System and method for providing access to and managing account activity for an online account. System and method for establishing and providing access to various types of online accounts.
System and method for a lottery and auction based tournament entry exchange platform. System and method for slot machine game associated with financial market indicators. Gaming device having multiple selectable display interfaces based on player's wagers. Gaming device having physical concentric symbol generators which are operable to provide a plurality of different games to a player.
System and method for forming a financial instrument indexed to entertainment revenue. Gaming system, gaming device and method for providing player selection of modifiers to game components. Systems and methods for scoring competitive strategy predictions of users on a play-by-play basis. Gaming device and method for providing player selection of modifiers to game components.
USB1 en. Parimutuel gambling is frequently state-regulated, and offered in many places where gambling is otherwise illegal. Parimutuel gambling is often also offered at " off track " facilities, where players may bet on the events without actually being present to observe them in person. In a hypothetical event that has eight possible outcomes, in a country using a decimal currency such as dollars , each outcome has a certain amount of money wagered:.
Following the start of the event, no more wagers are accepted. The payout is now calculated. First the commission or take for the wagering company is deducted from the pool. For example, with a commission rate of Thus, the odds on Outcome 4 are 7-to-1 or, expressed as decimal odds , 8. Prior to the event, betting agencies will often provide approximates for what will be paid out for a given outcome should no more bets be accepted at the current time.
Using the wagers and commission rate above In real-life examples, such as horse racing , the pool size often extends into millions of dollars with many different types of outcomes winning horses and complex commission calculations. The rounding loss is known as breakage and is retained by the betting agency as part of the commission.
In some situations, a negative breakage may occur. For example, in horse racing when an overwhelming favorite wins or shows or places. In an event with a set of n possible single-winner outcomes, with wagers W 1 , W 2 , The parimutuel system was invented by Catalan impresario Joseph Oller in The large amount of calculation involved in this system led to the invention of a specialized mechanical calculating machine known as a totalisator , "automatic totalisator" or "tote board", invented by the Australian engineer George Alfred Julius.
The first was installed at Ellerslie Racecourse , Auckland , New Zealand in , and they came into widespread use at race courses throughout the world. The U. Unlike many forms of casino gambling, in parimutuel betting the gambler bets against other gamblers, not the house, which necessarily implies that the bank cannot be broken. The science of predicting the outcome of a race is called handicapping.
Independent off-track bookmakers typically have a smaller take and thus offer better payoffs, but they are illegal in some countries. However, the introduction of Internet gambling led to "rebate shops". These off-shore betting shops promise to return some percentage of every bet made to the bettor. There may be several different types of bets, in which case each type of bet has its own pool.
The basic bets involve predicting the order of finish for a single participant, as follows:. In Canada and the United States , the most common types of bet on horse races include:. Win, place and show wagers class as straight bets , and the remaining wagers as exotic bets. Bettors usually make multiple wagers on exotic bets. A box consists of a multiple wager in which bettors bet all possible combinations of a group of horses in the same race. A key involves making a multiple wager with a single horse in one race bet in one position with all possible combinations of other selected horses in a single race.
A wheel consists of betting all horses in one race of a bet involving two or more races. For example, a 1-all daily double wheel bets the 1-horse in the first race with every horse in the second. People making straight bets commonly employ the strategy of an "each way" bet. Here the bettor picks a horse and bets it will win, and makes an additional bet that it will show, so that theoretically if the horse runs third it will at least pay back the two bets.
The Canadian and American equivalent is the bet across short for across the board : the bettor bets equal sums on the horse to win, place, and show. A parlay , accumulator or roll-up consists of a series of bets in which bettors stake the winnings from one race on the next in order until either the bettor loses or the series completes successfully.
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|In play betting sites||In operation, a bettor can interact with the wagering system by interfacing either directly or indirectly with the wagering system host For example, in a two participant field, the first place finisher is also the next to last place finisher. The voice portal provides interface functionality to the processing elements for bettors using certain internet-capable devices such as two-way pagers 90 or wireless PDAs The invention offers the possibility of high odds payouts with every game offered, as opposed to the even money payouts typical of casino sports wagering. Furthermore, all of the foregoing interactions can be performed through a live operator if the bettor selects the live operator menu e.|
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|Parimutuel betting games for football||See also: Glossary of North American horse racing. In addition to the basic game, where each candidate's statistics are ranked against each other, candidates can be grouped, as well as parties, to create additional games. System parimutuel betting games for football providing an interactive sports betting game to a plurality of participants to compete for virtual goods or virtual currency units or both and share social information with other users. DETR to make changes to unemployment insurance phone messages. For purposes of illustration, an embodiment of a wagering game according to the present invention will be described with respect to the National Football League NFL. The host 10 may further have the ability to generate sufficient records of individual wagers to properly handle the various means of placing wagers as well as properly handle the various means of paying winning wagers and refunds, if necessary.|
|Parimutuel betting games for football||Tree demolisher betting|
|Intrader com bet on politics||Bettor selects type of bet g. According to one aspect of the present invention, a pari-mutuel wagering method is provided for enabling a plurality of bettors to place wagers on a human contest or sporting event. Example: Player Grouping Game In this game, the bettor can place wagers on where a particular grouping of quarterbacks' statistics will rank e. The host 10 may also be adapted to terminate acceptance of additional wagers at the start of the first event that is involved in the outcome of a particular game. The first horse has bets, while the second is carrying bets.|
|Earn money betting on sports||Host 10 may further include some additional capabilities that are described below. Using the wagers and commission rate above The wagering system host 10 may be a single server, device, or a combination of devices that collectively perform the functions described. If the bet is successful, the bettor will get either the full winning amount shown on the board, or half the winning amount. Individual quarterback, Total performance 3. The linking elements are communicatively coupled to the input elements and the processing elements, and allow for communication between the input and processing elements, thereby allowing bettors to place wagers from the input elements onto the processing elements. Wagering system operator provides account information to bettor d.|
|Parimutuel betting games for football||Matched betting offers wizard|
|Sports betting trends nfl||44|
The wagering is parimutuel style, which is an extension of the standard race track system in which the players choosing the winning bet on a betting line share the pot in proportion to their individual wagers.
The players 10 place bets with electronic tokens 40 that may or may not have any real value. The pot is all the tokens 40 bet on a given line 20 by the players 10 plus a bonus 30 supplied by the house. Betting lines open 22 and close 24 at well defined epochs during the game, and involve depending on the type of betting event a well defined choice of bets The players 10 decide which choices 80 , if any, they want on each betting line 20 , as well as the amount of the bets 86 See e.
Players 10 place bets by clicking on the appropriate boxes on their betting screens Players 10 are free to bet on any open betting line Betting lines 20 are terminated 26 as soon as the outcome of the betting event 18 is known, at which time winners are paid off. Tokens 40 invested in betting lines 20 that have not yet terminated i.
As soon as a line 20 is terminated 26 , any tokens won on that line are immediately available for placing new bets. A simple way to play the PBG is to start each player 10 with a certain number of tokens 40 and declare the winner to be the player 10 with the most tokens 40 when the sporting event is over.
For most sporting events, a human administrator is necessary to open, close, and terminate betting lines, although a fully automated version may be possible in the future. However, for determinate sporting events such as quiz games, a human administrator is not required. In a trivia version of a PBG, the answer is known in advance i. Because the lines open and close at selected intervals or according to a random clock 27 discussed below , the game can be completely automatic.
A mathematical description of the game, using the language of stochastic processes, makes it possible to describe precisely when a betting game is a PBG. In a preferred embodiment, the invention is a class of betting games specified by five mathematical properties. The players' terminals are connected typically via the Internet to a host computer typically at a PBG web-site The PBG of the invention takes place during a live sporting event, such as a quiz game. Typically the players 10 watch the sporting event on television, but other scenarios are also possible.
For example, at the time of filing of this patent application, wireless communications make it possible to receive information from and send information to the Internet, such as via a cellular telephone, a palm pilot, or a stand alone lap top computer. With wireless communication such as via a cellular telephone, a palm pilot, or laptop, players 10 can play the PBG from virtually any location, including the stadium or other facility where the live sporting event is taking place. There is no theoretical limit to the number of players 10 that can participate in a PBG.
The PBG of the invention can also provide an interesting contest between a small number of players 10 even two or three. These opportunities take the form of betting lines 20 that open and close at various epochs during the game. When the outcome of a betting line 20 is determined, the line 20 is terminated 26 , and the winners are paid off.
The losers lose their bets, which are paid to the winners. All non-terminated lines 20 in a given betting event 18 , whether open 22 or closed 24 , terminate at the same time. A well administered PBG will follow the action in the sporting event very closely, with betting lines associated with all the pivotal events in the game, and preferably some of the more mundane as well.
As shown in FIGS. The currency is in the form of electronic tokens 40 that may or may not have any monetary value. For example, the players 10 might receive an allocation of one hundred tokens each at the beginning of the game. The winner is the player 10 who has acquired the most tokens at the end of the game.
The winner is preferably rewarded with a prize. In that case the tokens need not have any monetary value. However, it is possible to play a PBG with real money. Players 10 can bet on any open betting line When a line closes 24 , the players 10 can no longer place bets there. Only the most current line 20 is open 22 , but there may be many closed lines that have not yet terminated.
The bet is accepted into the line 20 that was open 22 when the bet was time stamped, unless it arrives to the host after the line terminates Players 10 can place as many bets as they wish, including multiple bets on the same line As shown for example in FIG. Some betting events 18 terminate numerous times during a game. In either case there may be numerous betting lines 20 that terminate 26 simultaneously at termination time s. The idea is to open 22 new lines 20 at semi-regular intervals and whenever the odds on the eventual outcome of an event change abruptly.
When a new line 20 opens 22 , the previously open line 20 preferably closes. The exception to this rule is just after a betting event 18 terminates When a betting event 20 terminates 26 the currently active line 20 closes 24 , so that when a new line 20 opens 22 , the previous line 20 is already closed Occasionally it might be wise to close 24 a line 20 without opening a new line 20 immediately.
By opening 22 and closing 24 lines 20 this way, the odds on the currently open lines 22 always reflect the current estimates by the players 10 about the relative likelihoods of the choices on the betting lines The odds may change many times before termination 26 of the betting event All accounting for the PBG is done by the host computer The tasks of opening 22 , closing 24 and terminating 26 betting lines cannot be done automatically at the present time, so for sporting events with unknown outcomes, a human administrator , watching the game along with the players 10 , is needed.
Typically the administrator s will be associated with the PBG web-site , but other scenarios are possible e. The administrator may also send messages to players 10 advice, kibitzing, humor, etc. In a PBG, the house will typically do the reverse; it adds a bonus 30 to the amount wagered on the line The amounts of the bonuses on the betting lines are known to the players 10 , and their presence alters the betting strategies used by skilled players Other players 10 alert to this opportunity will jump in as well, reducing the payoff odds in the process.
The proper size of the bonuses depends on the number of players 10 and the typical size of their bets. The administrator may have the duty of assigning bonuses 30 to the betting lines, and possibly revising them in certain cases. The players 10 use the betting screens to see the betting lines 20 for the various betting events 18 and to place bets.
Player personal information , consisting of statistics like the number of tokens available 42 to the player 10 for placing bets, a list of frozen bets 44 , outstanding bets 50 , and highest opponent scores 52 , can also be displayed on the betting screens The choices on each betting line 20 are preferably distinct and inclusive, meaning that exactly one of the leaves of the betting tree structure will prevail.
If, somehow, more than one choice prevails then players 10 betting on any of the winning choices are winners. If, somehow, none of the choices prevail then the line 20 is voided and the players' 10 tokens are returned. The administrator's judgment is final in these unusual cases.
Each betting line 20 also has a bonus 30 associated with it that is paid off to the winners along with the rest of the pot. For each choice 80 on the betting line 20 the crucial statistics for the players 10 are the total number of tokens 82 that have been bet so far on that choice 80 and the payoff odds As with horse racing, the odds 84 on the choices 80 change every time a player 10 makes a bet, so the odds 84 are only a guide to the eventual payoffs.
When a line is terminated 26 , the players 10 with winning bets are paid off, increasing their stash of tokens 40 available for placing bets, and the losers lose their bets. The winners split all the tokens 40 bet on that line 20 , plus the bonus 30 , in parimutuel style as described in section 4.
It is preferable but not necessary to restrict bets to whole numbers of tokens 40 , and round up payoffs to the nearest whole number of tokens In order to play a PBG there must be some mechanism for opening 22 , closing 24 , and terminating 26 betting lines.
The easiest way to do this, particularly for indeterminate sporting events, is to have a human administrator who watches the sporting event along with the players 10 typically at some remote location and has the responsibility of opening 22 , closing 24 and terminating 26 betting lines The administrator also may have the responsibility for allocating tokens 40 to the players 10 at the beginning of the game, for example , choosing the size of the bonuses 30 , and perhaps sending messages to the players The administrator could be one of the players 10 , although the typical PBG will have an impartial administrator that is not one of the players The administrator is preferably given broad responsibility for conducting the game 1 and particularly for making decisions such as when to terminate a betting line However, the game 1 can also be played under strict rules where the administrator has no or very little discretion.
A strict embodiment of the PBG 1 might be favored in casinos or other professional betting environments that are typically subject to strict government regulation, so that there is no question that the administrator is administering the game 1 in an impartial manner. Probably the best way to administer a PBG is to have a web-site provide the service. An administrator 's primary duties are independent of the location, quantity, and activities of the players 10 , so an administrator associated with a PBG web-site can simultaneously administer many separate PBG's as long as they are all associated with the same sporting event.
For example, a PBG administrator could simultaneously administer the following contests:. The administrator would only be needed to open 22 , close 24 and terminate betting lines Section 6. Players 10 that do not request a private room would by default play in the open PBG.
If the object of the game is to have the most tokens 40 at the end of the game, experienced players 10 are likely to make a lot of bets since the bonuses 30 ensure that on average players 10 are winning more than they are losing. Players 10 are especially on the lookout for inactive or lightly active betting lines 20 since the bonus 30 significantly increases the payoff odds. Experienced players 10 will not use all their tokens on lines 20 that terminate at the end of the game e.
The PBG is fast paced, but not frantic. New lines appear every minute or so on average, depending on the sport and the number of betting events. Players 10 want to wait as long as possible before wagering tokens on a betting line 20 so as to maximize their information , but if they wait too long the line 20 might close Therefore, a little randomness in the administrator's closing times will tend to spread the times that players 10 place bets more evenly.
Since the highest scores 52 are public information, players 10 are aware of how much they need to make up as the game draws to a close. Of course, with parimutuel betting, if lots of players 10 bet on a long shot, it ceases to pay off like a long shot. The basic software architecture of a PBG web-site is described in sections 6.
In a sports bar, terminals at individual tables could be connected to a host computer behind the bar in, for example, an Ethernet configuration, and a bartender could serve as the PBG administrator The most obvious reason why a group of players 10 might choose to play a PBG without using a PBG web-site is that the sporting event the players 10 are watching is not among the games being administered by any PBG web-site Even if one ignores differences in the way PBG's are administered, there are still countless logical versions of the PBG.
Virtually any sport broadcast on television can be the basis of a PBG, and in fact there are numerous versions of the PBG for every sport. The class of betting games that are instances of the basic PBG can be described precisely using the mathematical language developed to study stochastic processes. The abstract description of a PBG using mathematical notation is detailed in section 5; however, it is perhaps best to begin by describing a specific example.
Imagine a football game broadcast on television, and a few dozen people watching the game at a sports bar. Each table at the bar has a terminal screen and mouse In this example, the people at a table will act as a single player The bartender chooses the betting events 18 the players 10 will bet on from a menu on the Captain's screen See FIG.
In this example, the bartender selects the following house rules for the private. The players 10 are given tokens at the beginning of each quarter this allows players 10 to jump in after the football game begins. Bonuses on the drive lines are 50 tokens and all other lines have token bonuses. The winner of the PBG is the player 10 table with the most tokens 40 at the end of the football game. The winning table gets a free round of beers. The administrator , who is associated with the PBG web-site , will open 22 , close 24 and terminate 26 the betting lines 20 for the bar's PBG, but has no further role in their game.
A line 20 opens 22 as soon as it is official that a drive will begin, and again at each point when it becomes official that there will be a new set of downs. Each line 20 closes 24 when the next one opens, or when the drive terminates The drive terminates 26 when the outcome is known. To be precise, if the driving team punts and the other team fumbles the punt, then the drive is over, ending in a punt, and a new drive begins.
Also, safeties and missed fourth down attempts are considered to be turnovers. The administrator might choose to close a line before the current set of downs is over if the very likely outcome of the drive becomes apparent, e. In these cases there may be a short stretch of time with no open betting line. Next Score. A line 20 opens 22 at the beginning of the game, at the beginning of the second half, and after each drive ends. Lines 20 close 24 when the next one opens 22 and terminate 26 when a team scores and at the end of the game.
The administrator may choose to close 24 a line prematurely if the likely outcome becomes apparent, e. The choices are: 1 Team 1 touchdown; 2 Team 2 touchdown; 3 Team 1 field goal; 4 Team 2 field goal; 5 Team 1 safety; 6 Team 2 safety; 7 No more scoring.
Quarter TD's. A line 20 opens 22 at the end of the previous quarter or the beginning of the PBG in the case of the first quarter, and the end of regulation in the case of an overtime game. Subsequent lines open approximately at the , , and marks game clock time of the quarter.
Lines 20 close 24 when the next line opens The final line 20 in each quarter closes at , but in some cases the administrator can choose to improvise. The lines 20 terminate 24 at the end of the quarter. The players 10 bet on how many touchdowns will be scored in the quarter both teams combined. The choices are preferably: 1 none; 2 one; 3 two; 4 three; 4 four; and 5 more than four.
A line 20 opens 22 at the beginning of each quarter, each time the lead changes, and at the , , and marks in the fourth quarter. Each line 20 closes 24 when the next one opens The line closes at The lines 20 terminate 26 when the game ends. If the game goes into overtime a line 20 opens 22 at the beginning of the overtime period, and new lines 20 open 22 at , , and so on until the game ends.
The choices on the betting lines are simply: 1 Team 1 and 2 Team 2. In general, a PBG can be described by listing the betting events 18 and betting lines 20 that will be used, and specifying when the lines terminate There should be guidelines for when the lines 20 open 22 and close 24 , but the administrator's judgment on when to open 22 and close 24 lines 20 keeps the PBG running smoothly. Baseball is similar to football in the sense that the action is broken up into easily identifiable pieces.
Examples of bettable events 18 include batter's turn at bat, inning, winner, next score, winning pitcher, losing pitcher, winning margin, and number of home runs. The players 10 bet on the outcome of each batter's turn at bat. A line 20 opens 22 when the batter is about to step to the plate.
A new line 20 can open 22 after each pitch, at which time the previous line closes The basic choices are: 1 out and 2 not out. The choices could be elaborated e. The lines 20 terminate 26 , when the player's at-bat is over. The players 10 bet on the outcome of the half inning.
A line 20 opens 22 at the end of the previous half inning, and subsequent lines 20 open 22 after the first and second outs are made. Lines 20 close 24 when the next line 20 opens The basic choices are: 1 no runs; 2 one run; 3 two runs; and 4 more than two runs. Again, the choices could be elaborated significantly.
The lines 20 terminate 26 at the end of the half inning. The players 10 bet on the winner of the game. A line 20 opens 22 at the beginning of the game and at the end of each half inning. Lines 20 close 24 when the next one opens The basic choices are: 1 team 1 and 2 team 2. There are countless other betting events 18 for baseball, including: 1 next score; 2 winning pitcher; 3 losing pitcher; 4 winning margin; 5 number of home runs, and so on. Tennis is a natural choice for a PBG. Examples of betting events include winner of game, winner of set, and winner of match.
The players 10 bet on who will win each game. A line 20 opens 22 at the end of the previous game or at the beginning of the match in the case of the first game and after each point. The basic choices are: 1 player 1 ; or 2 player 2. The choices could be expanded to include the game score. The lines 20 terminate 24 when the game is over. The players 10 bet on who will win the set.
A line 20 opens 22 at the beginning of each game in the set. The lines 20 close 24 at the end of the games, unless the game could be the last one of the set. In that case the line 20 closes 24 after the third point of the game or tie breaker. The basic choices are: 1 player 1 ; 2 player 2.
The choices could be expanded to include the score of the set. The players 10 bet on the winner of the match. A line 20 opens 22 at the beginning of each game and closes 24 at the end of the game, unless the game could be the last one of a set.
In that case the line closes 24 after the third point of the game or tie breaker. Here it is probably appropriate to bet on the winner and the number of sets needed. For example in a best of three sets match the choices would be: 1 player 1 in straight sets; 2 player 2 in straight sets; 3 player 1 in three sets; 4 player 2 in three sets. Sports like basketball, hockey and soccer do not have as many natural break points for opening 22 and closing 24 lines 20 as football, baseball and tennis do.
Nevertheless, an interesting PBG can be designed for these sports too. Possible betting events for basketball include: 1 next score; 2 lead change; 3 quarter scoring; 4 high scorer; 5 high rebounder; 6 next foul; 7 point spread; 8 over-under. It is interesting to consider how new technology can change an old pastime.
Typically, all betting on horse races is done prior to the beginning of the race. However, if the crowd at a horse race has Internet access e. Betting events 18 may include: 1 win; 2 place; 3 show. The betting choices 80 for each event 18 is the list of horses i. For each event 18 the first line 20 opens 22 before the race and closes 24 when the race begins.
After the race begins, however, new lines 20 can open 22 as the race proceeds, for e. Lines 20 close 24 as soon as a new one opens The bonus 30 for the conventional line 20 should be the largest one, and the size of the bonuses 30 preferably decreases as the race progresses. This way players 10 that guessed correctly early in the race have an advantage.
The foregoing principles can be applied to other racing events, such as human track and road running events, automobile races, and dog races. In a pure trivia game version of a PBG, players are presented with questions. Each question is a betting event Players bet on the outcome or choice 80 of the event, i.
Similarly to, for example, a drive in a football game, players do not necessarily know whether the correct outcome 18 of the Trivia Event Betting Line will be answer A, B, C or D. However, a trivia game or another form of a determinate sporting event differs from a live sporting event in that the answers are known in advance to at least the administrator and, in most cases, to at least some of the players.
In the preferred embodiment, the quiz game version of the PBG consists of players with terminals PC, laptop, palm pilot, cell phone, or special purpose device viewing betting lines 20 corresponding to the quiz questions. Each question has its own betting line.
Players wager on the choices. The current odds 84 on each choice are displayed on the players' terminals. As with all PBG's, players can bet as much as they want, whenever they want, on as many choices as they want as long as they have the liquid assets to cover their bets while the betting line 20 is open.
The choice sets can have a hierarchical structure hierarchical PBG structures are described in Section 4, below. For example, in the example above there could be two primary choices: A Less than or B More than , with items i , ii , and iii as subchoices of A , and items iv , v and vi as subchoices of B.
An example of a hierarchal structure for a trivia question is shown in FIG. Multiple lines 20 can open and close before terminating a betting event 18 , as with a sports PBG. One difference between a PBG game based on a determinate sporting event and a PBG game based on a live or indeterminate sporting event is that in a determinate PBG, the correct outcome is known in advance by at least the administrator. Additionally, one or more of the players may know the correct answer.
In live sporting events, jury trials and elections, the outcome is not known in advance. This difference has little or no bearing on the rules of the game, but it dramatically alters the players' strategies. In a determinate PBG, players who know the correct answer to a question are in an interesting contest with the players who do not know the answer. Players who know the correct answer would prefer that everybody else bets on wrong answers so as to increase their payoff, so they may bluff or try other tactics.
When a player knows the answer, the ideal tactic would be to wait until the last possible moment to place a bet on the correct answer. However, the use of a random clock 27 discussed in further detail below prevents this strategy from working very well; if the player waits too long to bet, the random clock 27 may shut off the betting line before the player places a bet. On the other hand, Players who do not know the correct answer can attempt to gain information about the correct answer by watching the betting activity of the other players via the posted odds.
Trivia buffs will have an advantage in playing the game, but careful betters can find ways to profit from the knowledge of others. As with a live sports PBG, a determinate PBG game is more interesting if the house supplies a bonus 30 to the pot, so as to entice all players to place a bet on each betting event.
If a player knows the correct answer but waits too long to place a bet, he or she will effectively lose at least a portion of the bonus. In a determinate version of the PBG game, the sporting event is preferably the trivia game itself. One of the nuances of this invention is that the trivia based PBG game can be played as an accompaniment to another event in order to generate interest and participation in the event.
For example, during a football game, the viewers could participate in a PBG game based on football trivia. During the broadcast of a television show e. In an alternative embodiment of the determinate PBG game, the sporting event is a replay of a previously held event, such as a rerun of a football game, movie, or television show. As can be appreciated, a replay of an event is similar to a trivia game, in that the players are tested on their knowledge or recollection of known outcomes.
Additionally, the characteristics of these two embodiments can be combined. For example, during the replay of the sporting event, some betting lines can be directed toward trivia questions i. One of the advantages of using both Trivia Event and Determinate Viewed Event betting lines is that the strengths of different players can be assessed. For example, a football fanatic might do well on Determinate Viewed Event Betting Lines while a person who is well versed in entertainment or history trivia might do better on Trivia Event Betting Lines, thus leveling the playing field.
The multi-person PBG game based on determinate sporting events can be provided over the Internet. Players can be allowed to play for free, or can be charged a fee. When a betting line 20 opens players can place bets whenever they want, on whatever they want, and for as much or little as they want, just as with a sports PBG. Players have access to the current odds and pools on the choices and are free to use that information as they see fit. The betting lines 20 close after a random time, and the winners are paid off.
If the odds on the choices do not appear to be settling down, the administrator may close a betting screen and open a new one, before the random clock 27 described in Section 6. The winner is the player with the most tokens 40 at the end of the game e. The house cannot lose money, no matter how good the players are, due to the parimutuel payoffs. An Internet-based play-along version can be provided for television viewers.
The poker-like strategies needed to play the game well, and the obvious advantage for serious trivia buffs, would make an interesting television show. Unlike traditional game shows, the number of players can be very large. The TV cameras can zoom in on selected players, such as points leaders.
A slightly modified version allows players and the TV audience to see exactly what certain individual players are doing. In many of the betting events 18 described in the previous sections, the basic choices 80 could be divided into subchoices which would make interesting bets themselves.
These two options branch into numerous possibilities , and some of those possibilities can branch further , as illustrated in FIG. Of course, if one player 10 places, for example, ten tokens on a particular choice and a second player 10 places 10 tokens on a subchoice of that choice , the second player 10 should get a higher payoff than the first player 10 if they both win, since the second player 10 took a greater risk and made a more courageous bet. If the batter strikes out, the first player 10 is a winner and the second player 10 is a loser.
However, if the batter does ground out then both players 10 are winners, and the payoff scheme should reward the second player 10 for making a more courageous bet. This section describes a method for determining payoffs for hierarchical choice sets that retains the flavor of a parimutuel style. To begin, we need to develop a notation for hierarchical choice sets. For a given betting event 18 we will number the choices from 1 to c. There is also a choice 0 that corresponds to the betting event 18 itself.
The leaves of the tree are the choices that have no subchoices. For example, in FIG. For example in FIG. The tokens bet on the subtrees of l, plus the bonus b l , becomes the pot for choice l, which is split between the players 10 with bet s in the winning subtree of l if there is one. Of course, if l is not a winning choice than all the players 10 betting on l or any of its descendants lose their bets.
The question remains: How is the pot for choice l split between the players 10 when it is a winning choice? The basic winning choice is the choice with the highest level among the winning choices. The basic winning choice is typically a leaf , but does not have to be.
Any bets in the subtrees of SAFE would be losers. The payoffs are calculated by climbing down the tree from the basic winning choice, one generation at a time, until choice 0 is reached, using the recursive algorithm described next. Player n receives share n, 0 tokens, interpreted as his share of the pot for the betting event.
Player n wins share n, 0 tokens, which are immediately available for placing new bets, and forfeits the tokens that were frozen on the betting line. Thus, the bonuses on choices give the players 10 with bets on subchoices a larger share of the pot, but only the bonus at choice 0 translates directly into tokens.
In the hierarchical parimutuel system the odds on choice 1 is defined to be. There are as many kinds of betting events 18 for football as one's imagination will allow, and any subset of them can be used in a football PBG e. Furthermore, virtually any sporting event can be used as a basis for a PBG; all that is needed is an interesting set of betting events What all these versions of the basic PBG have in common can be pinpointed very nicely using the mathematical language used to study stochastic processes.
See e. A stochastic process is a random phenomenon that unfolds over time. The precise details of the unfolding of a indeterminate sporting event are impossible to predict with certainty, so sporting events are stochastic processes.
A PBG which consists of a sporting event along with all the accompanying wagering is also a stochastic process. Sporting events are fun and interesting to bet on because nobody really knows P. In baseball, a batting average is an attempt to assign a probability to the event that a batter gets a hit. Of course some people are better at guessing P than others, and they have an advantage over their peers in sports betting.
For the purposes of defining a PBG there is no reason to assume that P is known or even knowable. In a PBG, the random variables correspond to the possible outcomes on the betting lines. Let liquid n, t and frozen n, t be the number of tokens the nth player has available and frozen respectively at time t. We can now define a PBG mathematically. Let denote a small time interval. Recall that if a line closes before it terminates then a new line immediately opens, and if a line terminates before it is closed then it immediately closes and a new line does not immediately open.
Let share i, j, n, 0 be the quantity calculated iteratively via 5. A person trained in stochastic processes should be able to easily determine whether or not a given betting game is a PBG. This is the invention described in this disclosure. No matter what kinds of house rules are used, the betting game is a PBG as long as 1 - 5 are satisfied, or approximately satisfied quantitatively or qualitatively.
For purposes of the present application, a determinate sporting event will be considered to fulfill the requirements of a stochastic process, because although the outcome of each betting event is known, the players perceive the event as an indeterminate event. As indicated in FIG. Players 10 could be at home, at a sports bar, or even at the sporting event itself. A single administrator can control all the private games as well as the open contest simultaneously since the open, close and terminate times are the same for everybody.
A group of players 10 can play a private PBG between themselves and can customize the house rules somewhat using the administrator at the PBG web-site to control their game. After logging on to the PBG web-site , a designated captain, who may be one of the players 10 , requests the captain's screen and uses the screen to set up the game for the private group of players A preferred embodiment of a captain's screen is shown in FIG.
The information needed to set up a private game includes: a list of the players ; list of betting events ; a default bonus size for the betting lines ; and the allocation of tokens given to the players There is an area to list the players 10 in the group named table 1 through table 6 in FIG.
Once the set up information has been entered on the captain's screen , the captain submits the information by hitting a submission icon on the captain's screen The Socketserver is responsible for all socket-based real time communications between the players 10 , administrators and other software host modules , , , These communications will include betting actions , broadcast messages , etc.
See FIG. In addition, the Socketserver sends personal information see FIG. Personal information will include items such as token counts, error messages, etc. This information is generated by the system and does not require administrator oversight. The Host Routines are responsible for all of the bookkeeping functions required by the software host These functions are described in section 1 and illustrated in FIG. The administrators and players 10 are all assigned an identification number.
The Socketserver uses this identification number to ensure that the players 10 are linked to the appropriate administrator if the PBG web-site services more than one sporting event. The SQL database will hold the player's login information.
This may include information like login handle and past betting history. This information is accessed and changed by both the CGI webserver software and the Socketserver , as required. The Index frame displays the links to the pages associated with a specific action. When the user selects a link , the associated display page is displayed in the Display frame These fields may include results of player's betting actions, etc.
This is effected in the following way. They are used to pass data from one independently running process in the PBG betting system 1 to another. This is the standard means for passing information between independent processes in computers. Java is a programming language used in conjunction with Internet browsers.
The java applet establishes a socket connection with the socketserver and enters into a processing loop. Inside this loop, the java applet continually checks for new messages from the Socketserver and information from the Index frame DHTML script code. When the java applet gets messages from the socketserver it passes them on to the Index frame , and vice versa. The mechanics of this information hand-off are described in more detail below.
DHMTL Script code in the index frame checks the contents of the display frame page 's form fields about once every second. If the contents of any of the form fields have changed, the index frame script code passes the contents of the changed field and the form field's ID to a function in the java applet The java applet function stores the form field information into a temporary storage area. Once every cycle, the applet processing loop checks the form field storage area.
If it finds new stored data, the applet constructs a message and sends it to the SocketServer via its established socket connection. Once the message is sent, the processing cycle clears the field information storage area, and starts checking for new data sent from the Index frame 's script code. In each cycle of the processing loop, the applet checks for messages from the socketserver on its established socket connection.
If it finds a new message, it parses the message information into form field ID and form field information. Next it stores it in a temporary Socketserver information storage area. The index page script checks the socketserver information storage area about once a second. If the script finds data in this storage area, it puts the form field information into the fields designated by the form field ID. The index script clears the socketserver information storage area after it transfers the information to the display form.
The host remains idle until it gets one of the following interrupts:. The host sends data to all the player processors and administrative processor clients reflecting changes to the screens since the last update. The host makes appropriate changes to the PBG data base The host opens 22 a new line The host closes 24 the line All the non-terminated lines 20 open 22 or closed 24 are terminated Every betting event 18 preferably has only one open line 22 at a time, and when the outcome of the betting event 18 becomes known, all the active lines 20 open 22 and closed 24 terminate 26 at the same time.
When betting events 18 have this property the administrator control screen can take the form of cascading windows as illustrated in FIG. The open 22 and close 24 functions can be combined into a new line function 23 show in representational form in FIG. The terminate 26 function terminates all the active lines 20 for the given betting event If the administrator clicks on terminate 26 , then a list of betting choices for the given betting event 18 appear.
If the administrator had clicked on new line 23 then a window would have appeared with choices for the bonus amount 30 for the new line After clicking on a bonus amount 30 , the host would close 24 the currently open next score betting line 20 and open a new betting line 20 with the chosen bonus amount A window at the bottom of the screen in FIG. When the PBG game is based on a determinate sporting event, the foregoing administrator functions can be built into the program, thus eliminating the human administrator The players 10 use the betting screens to observe the betting lines 20 and place bets.
The screen shows one betting line 20 for each betting event 18 the currently open lines by default. Each betting line 20 shows the betting choices 80 and bonus amount Just below the betting lines are windows showing the line identification and its status The player 10 can access other e.
There is also a window containing data like available 42 and frozen 44 assets for the player 10 and a list of opponent high scores The random clock 27 can be a truly random clock 27 or a preprogrammed random clock A truly random clock 27 is based on a random outcome. In most embodiments of the game, the random outcome will be generated by a random number generator function of a processor.
The random clock 27 can be programmed in various ways, such as not to go off during a selected period of time after the betting line opens e. The random clock 27 can be programmed to become increasingly more likely to go off as time goes on e. Display features can be used to increase the drama created by the random clock For example, a pair of dice 27 could roll periodically on the screen, as shown in FIG.
If the dice land on a certain combination, the random clock 27 goes off, ending the betting line. A rolling dice or equivalent embodiment has the advantage of allowing players to time their bets between the rolls of the dice. Thus, a player who knows the correct answer might take a chance on placing his or her bet right before the dice complete their roll, or might even wait through a couple of rolls before placing the bet, in an attempt to keep the payoff on the current odds high.
The effect of a random clock 27 can be achieved by programming closing times into the game program. For example, if a PBG game is based on twenty questions, the closing time for each question can be predetermined and programmed into the processor. For difficult questions, the closing time might be longer, while for easy questions it might be shorter.
Since none of the players know when each line will close, the effect is the same as having a truly random clock A preprogrammed embodiment may be particularly effective when the game is used in conjunction with a replay of a determinate event. Another embodiment of the invention is a locked-in odds version of the PBG.
In a locked-in odds PBG, the total amount paid out to the winners will not in general be the same as the total wagered plus bonus minus house take. This way all the tokens wagered on a line from the time it opens until the time is closes, plus the bonus minus the house take in a casino version , are shared by the players with winning bets on that line.
The player has a limited time to confirm the bet say 15 seconds or it is automatically cancelled. The odds offered by the house are calculated via the formulas set forth herein from the pools on the choices at the time of the bet, including the player's bet, so they will not be exactly the same as the posted odds just before the bet. In a casino version of the locked-in odds PBG, the house might offer odds lower than the parimutuel odds calculated from the formulas, as a precaution.
In many casinos there is an area devoted to sports betting. The sports betting area typically has numerous televisions showing live broadcasts of professional sporting events and closed circuit broadcasts or horse races.
Bettors can spend the day at the casino, betting on games in the morning, watching them in the afternoon, and collecting their winnings later. They can make bets on horses throughout the day. These sports betting areas could be adapted to playing a PBG as follows:. The bettor purchases tokens 40 from the house, which show up as liquid assets on the betting device. The house owes the player cash for the liquid assets only.
The bettor receives a receipt for the bets still pending to be cashed in later if he or she wins , as in other sports betting transactions. The house could charge players a premium for the tokens e. However, the casino game is unlikely to use the Internet, for security reasons. The computer software is programmed into and run from a host processor see FIG. Each player processor has a display means, such as a computer screen, operatively associated therewith for displaying data received from the host processor and for entering data and sending data to the host processor The administrative processor is programmed for administering the PBG.
The administrative processor has a display means operatively associated therewith for displaying data received from the host processor and for entering data and sending data to the host processor An administrator browser page is displayed on the display means of the administrative processor A player browser page is displayed on the display means of each player processor Prior to commencement of the sporting event, the administrator and a plurality of players 10 log into the software host routines of the host processor The administrator , using the administrative processor , instructs the host processor to begin the PBG , such as by selecting the type of sporting event.
The host processor electronically allocates betting tokens 40 to each of the players 10 prior to commencement of the sporting event. The token 40 allocation can be calculated and made automatically by the host processor In an alternative embodiment, the amount of the token 40 allocation can be selected by the administrator These off-shore betting shops promise to return some percentage of every bet made to the bettor.
There may be several different types of bets, in which case each type of bet has its own pool. The basic bets involve predicting the order of finish for a single participant, as follows:. In Canada and the United States , the most common types of bet on horse races include:. Win, place and show wagers class as straight bets , and the remaining wagers as exotic bets.
Bettors usually make multiple wagers on exotic bets. A box consists of a multiple wager in which bettors bet all possible combinations of a group of horses in the same race. A key involves making a multiple wager with a single horse in one race bet in one position with all possible combinations of other selected horses in a single race.
A wheel consists of betting all horses in one race of a bet involving two or more races. For example, a 1-all daily double wheel bets the 1-horse in the first race with every horse in the second. People making straight bets commonly employ the strategy of an "each way" bet.
Here the bettor picks a horse and bets it will win, and makes an additional bet that it will show, so that theoretically if the horse runs third it will at least pay back the two bets. The Canadian and American equivalent is the bet across short for across the board : the bettor bets equal sums on the horse to win, place, and show. A parlay , accumulator or roll-up consists of a series of bets in which bettors stake the winnings from one race on the next in order until either the bettor loses or the series completes successfully.
In Australia, certain exotic bet types can be laid as "flexi" bets. If the bet is successful, the bettor will get either the full winning amount shown on the board, or half the winning amount. Under a flexi system the bettor can nominate their desired total wager, and their percentage of payout is determined by this wager's relationship to the full unit price.
If the bet is successful, the payout will be In recent times the "Roving Banker" variant for Trifecta and First4 betting is now offered. For a Roving Banker First4 the player selects one, two or three runners they believe will definitely finish 1st, 2nd, 3rd or 4th, and up to three selections as Roving Banker s with other runners to fill the remaining place s. A Roving Banker Trifecta is where the player believes that one or two runners will definitely finish 1st, 2nd or 3rd.
The bet can be placed by picking the player's favourite runner to finish in any place within the bet and complete the Trifecta with any number of other runners to fill the other placing s. Exotic wagers are usually made on horses running at the same track on the same program. In the United Kingdom , bookmakers also offer exotic wagers on horses at different tracks. Probably the Yankee occurs most commonly: in this the bettor tries to pick the winner of four races.
This bet also includes subsidiary wagers on smaller combinations of the chosen horses; for example, if only two of the four horses win, the bettor still collects for their double. A Trixie requires trying to pick three winners, and a Canadian or Super Yankee trying to pick five; these also include subsidiary bets. There are also other bets which are large combinations of singles, doubles, trebles and accumulators some of them are called Lucky 15, Lucky 31, Heinz, Super Heinz, Goliath.
The term nap identifies the best bet of the day. From Wikipedia, the free encyclopedia. Betting system in which all bets of a particular type are placed together in a pool. See also: Glossary of North American horse racing. See also: Glossary of Australian and New Zealand punting.
See also: Glossary of bets offered by UK bookmakers. Retrieved 11 July Hong Kong Jockey Club. Retrieved
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